EGE 2016 | Call of Duty Black Ops 3 LAN Details

While this year’s Call of Duty at the Electronics & Gaming Expo (EGE) has an opportunity for two teams to secure a spot in the money at the LAN event via an online qualifier, the teams that don’t get in via that route still have the opportunity to do so via a LAN event at the expo itself.

20 teams will be allowed to participate from Friday 29 July at 3pm in a group phase that will continue on Saturday 30 July until two teams are left standing. The two teams will join the online qualified teams in Sunday’s battle for the money.

For the teams that do not make it all the way at CTICC, we will host a ‘plate’ tournament to give you full value for your R200 entry fee. Yes, you will need to ensure that each player is in possession of at least a weekend pass (which costs R200) to participate in the Call of Duty Black Ops 3 LAN on PlayStation 4.

Registrations for the LAN event are now open and will close when 20 teams have registered or at 9pm on Wednesday 27 July 2016 – which ever happens first.

Please note that all teams wanting to play at the CTICC must register beforehand. The two teams that qualify via the online qualifiers will be removed following the completion of the online qualifier and any teams on the ‘waiting list’ (ie. team 21 and 22 on the list) will secure the spots.

Please note that we will not supply any equipment to play in this tournament (other than the main stage), but will supply the infrastructure (power, networking and administration), so please ensure you bring your PlayStation 4 (updated), a screen (preferably no bigger than a 27″), controller, headset and a copy of the game (updated).

LAN Tournament

The Details
  • Dates:
    • 29 to 31 July 2016.
    • Matches: From 3pm on Friday 29 July until 31 July.
  • Where: Cape Town International Convention Centre, Hall 3, Cape Town.
  • What: Call of Duty Black Ops 3 (4v4 eSports) on PS4
  • Cost: R200 Weekend Pass per player
  • Prizes: R40,000 Prize Pool.
  • TEAMS MUST REGISTER VIA TOORNAMENT HERE.

In the case of any queries, please email info@zombiegamer.co.za.

You can view the Toornament bracket in its own window here.

Zombiegamer operates a ‘fair play’ policy. No cheating, abusive language (or abusive actions to anyone at all) and activity deemed unacceptable to an enjoyable, but competitive tournament, will be tolerated. The Admin or Referees decision is final. Anyone who acts in a way not deemed in good spirit or clearly breaking policies will be immediately disqualified from the tournament. The player identification holders and lanyards are the property of Zombiegamer and are to be returned at the end of player participation in the event. Additional terms and conditions will be made available on www.zombiegamer.co.za. By signing this you are agreeing to these terms and conditions.

Please note that we will no longer delay the start of events indefinitely. Should you not arrive on time and have not pre-registered, you can not participate. Should you pre-register and arrive late for your scheduled match (attempts to accommodate will be made) your opponent will be issued with a default win. Should that be in the loser’s bracket, you will be eliminated.

Registration fees are non-refundable if you do not attend on the day. Players only qualify for a refund of their registration fee if we are notified of non-attendance at least 48 hours prior to the day of the event.

GENERAL

  • Please note that bringing food and drink purchased off-site is forbidden unless cleared with venue management.
  • Rules, Gamertags and other items relevant to the match setup not to be changed.
  • Controller settings can be changed.
  • Custom classes can be changed.
  • Own headsets and controllers may be used.
  • Setup times for controllers, headsets, etc. will be restricted to five minutes only.
  • No cheating, abusive language (or abusive actions to anyone at all) and activity deemed unacceptable to an enjoyable, but competitive tournament, will be tolerated.
  • The Admin or Referees decision is final.
  • Anyone who acts in a way not deemed in good spirit or clearly breaking policies will be immediately disqualified from the tournament.
  • The player identification holders and lanyards are the property of Zombiegamer and are to be returned at the end of player participation in the event.

Game Modes and Maps

Gametypes

Harpoint:

  • Breach
  • Evac
  • Fringe
  • Stronghold

Uplink

  • Breach
  • Evac
  • Fringe
  • Infection

Search and Destroy

  • Breach
  • Evac
  • Fringe
  • Hunted
  • Infection
  • Redwood
  • Stronghold

Capture the Flag

  • Breach
  • Evac
  • Fringe
  • Stronghold

Match Settings

All matches are to be played using the following settings:

General Settings

  • Pre-Match Timer 15 Seconds
  • Pre Round Timer 5 Seconds
  • Mini-Map Normal
  • Explosive Delay Disabled
  • Killcam Enabled
  • Scorestreak Delay 15 Seconds
  • Score Multiplier 1B
  • Spawn Settings
  • Respawn Delay See Below
  • Incremental Spawn Delay Disabled
  • Force Respawn Enabled
  • Wave Spawn Delay Disabled
  • Suicide Penalty Disabled
  • Team Kill Penalty Disabled
  • Health and Damage
  • Health 100%
  • Health Regeneration Normal
  • Friendly Fire Enabled
  • Team Kill Kick Limit Disabled
  • Headshots Only Disabled
  • Hit Indicator Enabled

Competitive Settings

  • Ban/ Protect Voting Enabled
  • Ban/ Protect Time 30 Seconds
  • Create a Class Edit Time 5 Minutes
  • Scorestreak Edit Time 20 Seconds
  • Votes Per Player 1
  • Specialist Draft Enabled
  • Draft Time 20 Seconds
  • Pre-Stage 3 Seconds
  • In-Between 3 Seconds
  • Post-Stage 3 Seconds
  • Edit Create a Class Always
  • Edit Scorestreak Always
  • Player Select Order Random
  • Post-Stage Shuffle None

Global Settings

  • Team Assignment Open
  • Team Change In-Game Disabled
  • CODcasting Disabled
  • 3rd Person Spectating Disabled
  • Dynamic Map Elements Disabled
  • Revenge Voice Disabled
  • Battlechatter Disabled
  • Announcer Enabled

Hardpoint

  • Time Limit 5 Minutes
  • Score Limit 250 Points
  • Lifetime 1 Minute
  • Capture Time Disabled
  • Activation Time Delay Disabled
  • Locations Linear Order
  • Scoring Constant
  • Pause Time Enabled
  • Respawn Delay Disabled

Uplink

  • Round Time Limit 5 Minutes
  • Round Score Limit Unlimited
  • Round Limit 2 Rounds
  • Carrier Armor Normal
  • Carry Score 2 Points
  • Throw Score 1 Point
  • Enemy Carrier Delayed
  • Reset Time 15 Seconds
  • Respawn Delay 5 Seconds

Search & Destroy

  • Time Limit 1.5 Minutes
  • Round Wins Limit 6 Rounds
  • Bomb Timer 45 Seconds
  • Plant Time 5 Seconds
  • Defuse Time 7.5 Seconds
  • Multi Bomb Disabled
  • Switch Sides Every Round
  • Silent Plant Yes
  • Dog Tags Disabled
  • Number of Lives Per Player 1 Life

Capture the Flag

  • Win Rule Total Flag Captures
  • Time Limit 5 Minutes
  • Capture Limit Unlimited
  • Round Limit 2 Rounds
  • Round Wins Limit 2 Rounds
  • Enemy Carrier Delayed
  • Auto Return Time 30 Seconds
  • Capture Condition Flag at Base
  • Pickup Time Instant
  • Return Time Instant
  • Respawn Delay 5 Seconds

Restrictions

Secondary Weapon Restrictions

  • XM-53

Scorestreak Restrictions

  • UAV
  • Carepackage
  • A.T.R

Rosters

Player Eligibility

Only players listed on the Toornament tournament page are eligible to play in the LAN tournament, unless arrangements are made otherwise.

Teams and players from anywhere in the world may participate, as long as they are willing to travel to Cape Town for the event.

Teams must register a minimum of four players.

Pickups

Teams are not permitted to use a pickup at any point in a match. A pickup is defined as someone who is not listed on the Match Fixture page.

Game IDs

All PSN IDs on a team’s roster must be valid. Spelling, spaces and characters must be exact, but do not need to be case sensitive.

Roster Lock

User PSN ID’s are stored when tournament brackets are generated, meaning that any changes made to a user’s PSN ID after a tournament has started will not be reflected.

Matches & Schedule

Tournament Schedule

Format: Best of three and best of five

Disconnections

Player Disconnections

If a player disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as within the first thirty (30) seconds or before the first kill is made.

If a player disconnects after the game has started, the following rules apply:

Hardpoint

The match is to continue and the disconnected player should be re invited back to the lobby. The match is not to be ended at any point.

Uplink

If the disconnection takes place before the end of the first half, the match is to be ended at the intermission and the host must allow ten (10) minutes for the disconnected player or another eligible player to re-join the lobby. The second half of the map is then to be played from the scores at which the game was ended. If the disconnection takes place after the end of the first half, the match is to continue and the disconnected player should be re invited back to the lobby. The match is not to be ended at any point in the second half.

Capture the Flag

If the disconnection takes place before the end of the first half, the match is to be ended at the intermission and the host must allow ten (10) minutes for the disconnected player or another eligible player to re-join the lobby. The second half of the map is then to be played from the scores at which the game was ended. If the disconnection takes place after the end of the first half, the match is to continue and the disconnected player should be re invited back to the lobby. The match is not to be ended at any point in the second half.

Search and Destroy

The match is to continue until the current round has been completed. At this point, the host must end the game and allow ten (10) minutes for the disconnected player or another eligible player to re-join the lobby. The match will resume from the score and sides at which the game was ended.

If both teams disagree over when the player disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.

Host Disconnection

If the host disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as within the first thirty (30) seconds or before the first kill is made.

If the host disconnects after 30 seconds or after a kill has been made, the hosting team will forfeit that map.

If both teams disagree over when the host disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.

Match Interruptions

If random player(s) enter the room you must tell them to leave immediately. If the player(s) leave immediately without disrupting the match, the match should continue. If the player(s) disrupt the match, the match is to be ended and resumed from the score at which the player(s) entered and played for the time remaining when the match was ended.

If both teams disagree over when the interruption took place, video proof must be provided that shows the scores and time at which the interruption took place, as well as the players in the lobby.

Forfeits

In order for a team to forfeit, the opposing team must leave or end the match immediately after they have captured proof of their accusation. Teams will not be forfeited if the opposing team do not leave the game and the map is completed.

Teams will forfeit a map for the following reasons:

The use of a banned weapon, perk, attachment, or any other restricted item listed under the Restrictions above by any player. Using the equipment includes holding it while running or walking and/or placing it on the ground.

Leaving or ending a match prior to its completion and then failing to provide valid proof of the accusation against the opposing team.

Hosting a match with the incorrect Match Settings shown above.

The host disconnecting after the first 30 seconds or after a kill has been made.

Delaying a match by more than ten (10) minutes in between maps.

Support

If you have any queries, please email info@zombiegamer.co.za.

Abusive Behaviour

Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site wide ban.

By registering for this tournament, you are agreeing to the rule set above.

Schedule assumes that 20 teams register:

  • Four groups of five teams:
    • 29 July
      • 3:00pm – Round 1
      • 4:30pm – Round 2
      • 6:00pm – Round 3
    • 30 July
      • 10:30am – Round 4
      • 12:00pm – Round 5
  • Top team per group into playoff group:
    • 30 July
      • 2:00pm – Round 1
      • 3:30pm – Round 2
      • 5:00pm – Round 3
  • Final four playoff:
    • 31 July
      • 10:00am – Semifinal 1
      • 11:30am – Semifinal 2
      • 1:30pm – Final and 3rd/4th Playoff
  • Plate tournament commences at 2:30pm on 30 July and continues on 31 July

*Please note: Schedule is a guide only and is subject to change.

Prizes: Prize Pool:

  • First Place – R20,000
  • Second Place – R12,000
  • Third Place – R4,000
  • Fourth Place – R4,000


FAQs

What must I bring to the Call of Duty LAN?

Why must I buy a weekend pass to play in the tournament?

Entry into any of the main tournaments - when teams ore players have not qualified via other means - costs R200 per person which is the cost of an EGE weekend pass. It is therefore easiest to buy a weekend pass online via Computicket to secure your entry.

Is there a limit to the number of teams allowed to enter this tournament?

Yes. A maximum of 20 teams can enter the tournament.

Prize Payments

The prize payouts for the event will be made by the EGE organisers, Impact Exhibitions. This payment may take up to 30 days after EGE to complete.

What are the show dates and times?

The expo itself will run from 10am to 7pm on Friday 29 July and Saturday 30 July. On Sunday 31 July it will be open 10am to 4pm. The competitive area will have specific times and schedules that will be detailed in the previous registration details.

Is there cosplay at EGE 2016?

Yes, there is. Details can be found here: https://www.facebook.com/events/1722342784719852/

You can find out more about EGE here: Website | Facebook | Twitter

If you do feel compelled to make contact with us, we will do our best to answer you. Please be patient as there’s only so many hours in a day and we are also losing our workable limbs…

The following fine people will be working together to make EGE 2016 happen:

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About Zombie Dredd

Wannabe gaming journalist. Wannabe zombie. And sometimes clan leader of OAP. Clint O'Shea when in his human disguise.