EGE 2016 | Call of Duty Black Ops 3 Online Qualifier Details

EGE 2016 is heading our way and this year more has been promised in the newly dubbed ‘eSports Arena’ – more titles, more cash and more action.

Our first title to be detailed is Call of Duty Black Ops 3, which this year features an online pre-expo qualifier and a LAN tournament at the expo. This year, the top two placed teams in the online qualifier will secure the top two seedings at EGE Black Ops 3 LAN event and will only need play on the Sunday of the event. This places the two successful teams ‘in the money’ straight away.

Registrations for the online qualifier open at 9am on 28 June, and while all local teams are welcome to participate in this online tournament, entries will be capped at 32 teams and we do encourage teams more likely to participate at the LAN event at EGE to participate as the online placings will count towards seeding at EGE for all unsuccessful teams.

So you don’t have to worry if you aren’t successful in the online qualifier, you can try again at EGE and still get into contention for the big money up for grabs. Teams entering the online qualifiers should also note that the schedule is a tight one with little opportunity to extend, so your commitment is a requirement. Teams may submit two substitutes for this qualifier. All matches will be best of five.

Details of the (Open/Qualifier and Grand Final) LAN event at EGE will follow soon.

Online Qualifier

The Details

We will be using the Toornament bracket system for this tournament and teams can report and confirm their own scores. In the case of a dispute (or for any queries at all), please email info@zombiegamer.co.za. On how you go about submitting your own score on Toornament, head here.

You can view the Toornament bracket in its own window here.

Zombiegamer operates a ‘fair play’ policy. No cheating, abusive language (or abusive actions to anyone at all) and activity deemed unacceptable to an enjoyable, but competitive tournament, will be tolerated. The Admin or Referees decision is final. Anyone who acts in a way not deemed in good spirit or clearly breaking policies will be immediately disqualified from the tournament. The player identification holders and lanyards are the property of Zombiegamer and are to be returned at the end of player participation in the event. Additional terms and conditions will be made available on www.zombiegamer.co.za. By signing this you are agreeing to these terms and conditions.

Please note that we will no longer delay the start of events indefinitely. Should you not arrive on time and have not pre-registered, you can not participate. Should you pre-register and arrive late for your scheduled match (attempts to accommodate will be made) your opponent will be issued with a default win. Should that be in the loser’s bracket, you will be eliminated.

Registration fees are non-refundable if you do not attend on the day. Players only qualify for a refund of their registration fee if we are notified of non-attendance at least 48 hours prior to the day of the event.

GENERAL

  • Please note that bringing food and drink purchased off-site is forbidden unless cleared with venue management.
  • Rules, Gamertags and other items relevant to the match setup not to be changed.
  • Controller settings can be changed.
  • Custom classes can be changed.
  • Own headsets and controllers may be used.
  • Setup times for controllers, headsets, etc. will be restricted to five minutes only.
  • No cheating, abusive language (or abusive actions to anyone at all) and activity deemed unacceptable to an enjoyable, but competitive tournament, will be tolerated.
  • The Admin or Referees decision is final.
  • Anyone who acts in a way not deemed in good spirit or clearly breaking policies will be immediately disqualified from the tournament.
  • The player identification holders and lanyards are the property of Zombiegamer and are to be returned at the end of player participation in the event.

Game Modes and Maps

Gametypes

Harpoint:

  • Breach
  • Evac
  • Fringe
  • Stronghold

Uplink

  • Breach
  • Evac
  • Fringe
  • Infection

Search and Destroy

  • Breach
  • Evac
  • Fringe
  • Hunted
  • Infection
  • Redwood
  • Stronghold

Capture the Flag

  • Breach
  • Evac
  • Fringe
  • Stronghold

Match Settings

All matches are to be played using the following settings:

General Settings

  • Pre-Match Timer 15 Seconds
  • Pre Round Timer 5 Seconds
  • Mini-Map Normal
  • Explosive Delay Disabled
  • Killcam Enabled
  • Scorestreak Delay 15 Seconds
  • Score Multiplier 1B
  • Spawn Settings
  • Respawn Delay See Below
  • Incremental Spawn Delay Disabled
  • Force Respawn Enabled
  • Wave Spawn Delay Disabled
  • Suicide Penalty Disabled
  • Team Kill Penalty Disabled
  • Health and Damage
  • Health 100%
  • Health Regeneration Normal
  • Friendly Fire Enabled
  • Team Kill Kick Limit Disabled
  • Headshots Only Disabled
  • Hit Indicator Enabled

Competitive Settings

  • Ban/ Protect Voting Enabled
  • Ban/ Protect Time 30 Seconds
  • Create a Class Edit Time 5 Minutes
  • Scorestreak Edit Time 20 Seconds
  • Votes Per Player 1
  • Specialist Draft Enabled
  • Draft Time 20 Seconds
  • Pre-Stage 3 Seconds
  • In-Between 3 Seconds
  • Post-Stage 3 Seconds
  • Edit Create a Class Always
  • Edit Scorestreak Always
  • Player Select Order Random
  • Post-Stage Shuffle None

Global Settings

  • Team Assignment Open
  • Team Change In-Game Disabled
  • CODcasting Disabled
  • 3rd Person Spectating Disabled
  • Dynamic Map Elements Disabled
  • Revenge Voice Disabled
  • Battlechatter Disabled
  • Announcer Enabled

Hardpoint

  • Time Limit 5 Minutes
  • Score Limit 250 Points
  • Lifetime 1 Minute
  • Capture Time Disabled
  • Activation Time Delay Disabled
  • Locations Linear Order
  • Scoring Constant
  • Pause Time Enabled
  • Respawn Delay Disabled

Uplink

  • Round Time Limit 5 Minutes
  • Round Score Limit Unlimited
  • Round Limit 2 Rounds
  • Carrier Armor Normal
  • Carry Score 2 Points
  • Throw Score 1 Point
  • Enemy Carrier Delayed
  • Reset Time 15 Seconds
  • Respawn Delay 5 Seconds

Search & Destroy

  • Time Limit 1.5 Minutes
  • Round Wins Limit 6 Rounds
  • Bomb Timer 45 Seconds
  • Plant Time 5 Seconds
  • Defuse Time 7.5 Seconds
  • Multi Bomb Disabled
  • Switch Sides Every Round
  • Silent Plant Yes
  • Dog Tags Disabled
  • Number of Lives Per Player 1 Life

Capture the Flag

  • Win Rule Total Flag Captures
  • Time Limit 5 Minutes
  • Capture Limit Unlimited
  • Round Limit 2 Rounds
  • Round Wins Limit 2 Rounds
  • Enemy Carrier Delayed
  • Auto Return Time 30 Seconds
  • Capture Condition Flag at Base
  • Pickup Time Instant
  • Return Time Instant
  • Respawn Delay 5 Seconds

Restrictions

Secondary Weapon Restrictions

  • XM-53

Scorestreak Restrictions

  • UAV
  • Carepackage
  • A.T.R

Rosters

Player Eligibility

Only players listed on the Toornament tournament page are eligible to play in tournament matches. It is both teams’ responsibility to verify the eligibility of all players playing in the match prior to starting a match. By allowing the match to start, both teams agree that the players in the lobby when the match is started are allowed to participate in the whole match series, even if some of the players in the lobby are not registered.

The tournament is only open to teams based in South Africa, but teams from the rest of Africa may be allowed to participate at the Admin Team’s discretion, and if they are willing to travel to Cape Town in the event of qualifying.

If the opposing team has an ineligible player present, you must tell the opposing team to replace that player with an eligible player. You must have given the team the required fifteen (15) minutes from match start time to substitute their ineligible player(s).  If the ineligible player shows up between maps/rounds, you must give the team the required ten (10) minutes to replace their ineligible player. If the team does not substitute their ineligible player, do not start the match or allow the match to be started.

Teams must register a minimum of four players but may also register two substitutes.

Pickups

Teams are not permitted to use a pickup at any point in a match. A pickup is defined as someone who is not listed on the Match Fixture page.

Game IDs

All PSN IDs on a team’s roster must be valid. Spelling, spaces and characters must be exact, but do not need to be case sensitive.

Roster Lock

User PSN ID’s are stored when tournament brackets are generated, meaning that any changes made to a user’s PSN ID after a tournament has started will not be reflected.

Matches & Schedule

Tournament Schedule

Round 1 – Winners Bracket Round 1
Round 2 – Winners Bracket Round 2 and Losers Bracket Round 1
Round 3 – Winners Bracket Round 3 and Losers Bracket Round 2
Round 4 – Winners Bracket Round 4 and Losers Bracket Round 3
Round 5 – Winners Bracket Round 5 and Losers Bracket Round 4
Round 6 – Losers Bracket Round 5
Round 7 – Losers Bracket Round 6
Round 8 – Losers Bracket Round 7
Round 9 – Losers Bracket Round 8 and Grand Final

Format: Best of 5

Match Structure:

Map 1 – Hardpoint
Map 2 – Search and Destroy
Map 3 – Uplink
Map 4 – Capture the Flag
Map 5 – Search and Destroy

Round Maps:

Round 1: Stronghold, Redwood, Infection, Fringe, Breach
Round 2: Fringe, Infection, Evac, Stronghold, Evac
Round 3: Evac, Hunted, Breach, Evac, Stronghold
Round 4: Breach, Evac, Fringe, Breach, Redwood
Round 5: Stronghold, Redwood, Infection, Breach, Fringe
Round 6: Fringe, Stronghold, Breach, Stronghold, Breach
Round 7: Evac, Redwood, Evac, Fringe, Evac
Round 8: Stonghold, Infection, Evac, Breach, Hunted
Round 9: Evac, Breach, Fringe, Stronghold, Redwood

Grand Final: Stronghold, Infection, Evac, Fringe, Breach

[If second Bo5 needed in Grand Final: Breach, Redwood, Infection, Stronghold, Evac]

Match Delay

Matches must be played in their entirety unless both teams agree to delay the match. The match must still be completed before the start time & date of the next tournament round, as listed under the Tournament Schedule.

Default match date

If teams cannot agree to a date or time that fall within the tournament round of the fixture, the following will apply. The default match date will be set to the last day within the round and must be played at 7pm (CAT).

For example: Round 1’s (8-9 February) default match date will be the 9th of February at 7pm.

Conditions of match Delay

Failure to complete a match before the start time & date of the next tournament round may result in one or both teams forfeiting the match and removed from the tournament.

Teams may not delay the match for more than ten (10) minutes between each map. If a team delays the start for longer than ten (10) minutes between maps, they will forfeit that map.

Teams that delay a match for more than twenty (20) minutes will forfeit the whole match.

The team that did not delay must provide video proof showing that this ten (10) or twenty (20) minute delay did occur.

Incorrect Match Settings

It is the hosting team’s responsibility to ensure that the match settings are as outlined above in the Match Settings. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and the players in the lobby are clearly visible and then immediately leave the game.

In the instance that the hosting team have the correct match settings and you leave the game before it is completed, the team that did not leave will receive the win for that map.

In the instance that the hosting team have the incorrect match settings and you do not leave the game before it is completed, the result of that map will stand.

The hosting team will not forfeit the map if the non hosting team does not leave the match and the map is completed.

Disconnections

Player Disconnections

If a player disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as within the first thirty (30) seconds or before the first kill is made.

If a player disconnects after the game has started, the following rules apply:

Hardpoint

The match is to continue and the disconnected player should be re invited back to the lobby. The match is not to be ended at any point.

Uplink

If the disconnection takes place before the end of the first half, the match is to be ended at the intermission and the host must allow ten (10) minutes for the disconnected player or another eligible player to re-join the lobby. The second half of the map is then to be played from the scores at which the game was ended. If the disconnection takes place after the end of the first half, the match is to continue and the disconnected player should be re invited back to the lobby. The match is not to be ended at any point in the second half.

Capture the Flag

If the disconnection takes place before the end of the first half, the match is to be ended at the intermission and the host must allow ten (10) minutes for the disconnected player or another eligible player to re-join the lobby. The second half of the map is then to be played from the scores at which the game was ended. If the disconnection takes place after the end of the first half, the match is to continue and the disconnected player should be re invited back to the lobby. The match is not to be ended at any point in the second half.

Search and Destroy

The match is to continue until the current round has been completed. At this point, the host must end the game and allow ten (10) minutes for the disconnected player or another eligible player to re-join the lobby. The match will resume from the score and sides at which the game was ended.

If both teams disagree over when the player disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.

Host Disconnection

If the host disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as within the first thirty (30) seconds or before the first kill is made.

If the host disconnects after 30 seconds or after a kill has been made, the hosting team will forfeit that map.

If both teams disagree over when the host disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.

Match Interruptions

If random player(s) enter the room you must tell them to leave immediately. If the player(s) leave immediately without disrupting the match, the match should continue. If the player(s) disrupt the match, the match is to be ended and resumed from the score at which the player(s) entered and played for the time remaining when the match was ended.

If both teams disagree over when the interruption took place, video proof must be provided that shows the scores and time at which the interruption took place, as well as the players in the lobby.

Forfeits

In order for a team to forfeit, the opposing team must leave or end the match immediately after they have captured proof of their accusation. Teams will not be forfeited if the opposing team do not leave the game and the map is completed.

Teams will forfeit a map for the following reasons:

The use of a banned weapon, perk, attachment, or any other restricted item listed under the Restrictions above by any player. Using the equipment includes holding it while running or walking and/or placing it on the ground.

Leaving or ending a match prior to its completion and then failing to provide valid proof of the accusation against the opposing team.

Hosting a match with the incorrect Match Settings shown above.

The host disconnecting after the first 30 seconds or after a kill has been made.

Delaying a match by more than ten (10) minutes in between maps.

Hosting

If one team at match time does not contain at least one player who can host, the opposing team will host all the maps. If both teams cannot agree on a suitable host to play on, a neutral host may be arranged to host the ENTIRE game.

If both teams cannot agree on a neutral host, a ticket must be logged by both teams with links to evidence of the discrepancy.

Hosting Order

A team’s seed is indicated by the number next to their team name on the tournament bracket. The highest seed is defined as the team with the seed closest to 0.

The hosting team is as follows:

Map 1: Highest Seed
Map 2: Lowest Seed
Map 3: Highest Seed
Map 4: Lowest Seed
Map 5: Highest Seed

The team that is not hosting will choose which spawn (side) they wish to start on.

Lag Test

When requested by the opposing team, a lag test must be completed prior to starting the match. This is a test round that does not count towards the match result, and uses the standard game settings that will be used during the match on a different map.

If the opposing team is not happy with the host after having performed a lag test, the hosting team must switch hosts.

Match Lag

If the host begins to lag in the middle of a match, you must ensure that you capture valid proof and then complete the remainder of the match. If you wish to make a complaint about the host once the match has been completed, please dispute the result of a match and contact a member of staff immediately.

Please remember we will need more than one point of view to prove that the host is lagging. One player’s point of view will not be enough to substantiate a lag claim directed against the host.

Reporting

Match Result

Both teams are responsible for reporting the result of a match. This can be done by reporting and confirming scores submitted via Toornament: https://goo.gl/GBmrdh

In the instance that only one team reports the match result, the result will automatically be confirmed after fifteen (15) minutes.

Disputed Result

In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by a member of staff.

Evidence

In the event of a dispute, both teams will be asked to provide evidence of their match victory. Please see the Evidence Policy section below to find out what evidence is required.

If neither team is able to provide evidence of their match victory, both teams will be removed from the tournament.

No Shows

A team has fifteen (15) minutes to show-up and be ready to start the match. Failure to do so will result in a forfeit.

To report a no show, please report via Toornament on https://goo.gl/GBmrdh as a 5-0 win. Please also submit a ticket via info@zombiegamer.co.za.

No Show Proof

If you have a no show issue, you must provide video evidence that you have invited all members of the opposing team to play prior to the fifteen (15) minute no show deadline.

Cheating

We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from all future Zombiegamer competitions.

Evidence Policy

We strongly recommend that you obtain photo evidence showing the outcome of every match.

Evidence Requirements

When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.

Evidence that does not meet the above criteria will not be considered.

Uploading Evidence

All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.

User Conversations

All conversations between users are not considered evidence. This includes, but is not limited to:

AIMs | Emails | Private Messages | PSN Messages | XBL Messages | Skype Messages | Tweets | Direct Messages | Whatsapp messages

Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.

Support

If you have a problem with your match, please email info@zombiegamer.co.za.

Abusive Behaviour

Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site wide ban.

By registering for this tournament, you are agreeing to the rule set above.

Matches at 8pm unless teams agreed otherwise:

  • 6 July – WB R1
  • 7 July – WB R2 and LB R1
  • 8 July – WB R3 and LB R2
  • 10 July – WB R4 and LB R3 (4pm) | WB R 5 and LB R4 (7pm)
  • 12 July – LB R5
  • 14 July – LB R6
  • 16 July – LB R7
  • 17 July – LB R8 (4pm) and Finals (7pm)

Prizes: Online Prize Pool:

  • First Place – R3,000 + Entry to EGE
  • Second Place – R2,000 + Entry to EGE
  • Third Place – R1,000
  • The two successful teams should note that the cost of transport and accommodation for the weekend of EGE is not part of the prize pool and is for your account.


FAQs

Will there by an open LAN for Call of Duty?

Yes, there will be. Like in 2015, teams will be able to play in a LAN at the venue. The top two teams in that LAN will join the two online qualifying teams for Sunday's semifinals and final.

Prize Payments

The prize payouts for the online qualifier will only be made at the same time as the payouts for the LAN event.

What are the show dates and times?

The expo itself will run from 10am to 7pm on Friday 29 July and Saturday 30 July. On Sunday 31 July it will be open 10am to 4pm. The competitive area will have specific times and schedules that will be detailed in the previous registration details.

Is there cosplay at EGE 2016?

Yes, there is. Details can be found here: https://www.facebook.com/events/1722342784719852/

You can find out more about EGE here: Website | Facebook | Twitter

If you do feel compelled to make contact with us, we will do our best to answer you. Please be patient as there’s only so many hours in a day and we are also losing our workable limbs…

The following fine people will be working together to make EGE 2016 happen:

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About Zombie Dredd

Wannabe gaming journalist. Wannabe zombie. And sometimes clan leader of OAP. Clint O'Shea when in his human disguise.