Molyneux: “I Really Want to Find Five People Who Have No Industry Experience”

In an exceptionally interesting interview with GamesIndustryInternational, the famed Fable creator Peter Molyneux discusses his new studio and how he is going about things a little differently. The industry giant says he has an idea for a game but will not reveal anything about the actual game just as yet.

Molyneux is currently putting a team together at his newly formed studio – 22 Cans – and is even going about the process of hiring developers in an unusual manner. He believes going about hiring in the normal way would be a mistake as he is looking for people with the “sole intention of innovating and and creating new experiences that are going to touch people.” Thus these people would coincide with the principles of the newly formed studio.

Molyneux’s idea is to split a new team down into distinct areas, with five industry veterans for the first area and then mix those five veterans with “maybe five to seven people who have got good games industry experience.”

“They’ve probably made a game before, but they are still hungry to invent. And these are the people that I’m really targeting with this press, I’ll be absolutely honest with you.

“People that maybe have worked on triple-A games, maybe are just a bit bored by it. Maybe they’re bored, as I was slightly, of running on the treadmill and they just want to break away from the normality of that life and come and experiment and invent again. So seven of those people,” Molyneux explains.

Lastly, the studio head explained that he wants to find five people who have no industry experience at all.

“Absolutely none. From different industries.

“I’m fascinated by certain industries like the games industry. I think we in the games industry think we’re special in some sort of way and we’re unique, when actually if you look at other creative industries, whether they be things like architecture or advertising, I think they have a very similar creative problem, and finding some of those people from the creative industries and other industries is fascinating,” he concludes.