Lionhead’s revealed the contentious Kinect project – Milo & Kate – back in 2009 which was met with mixed reactions despite the amazing technology the project previewed. In 2010 Microsoft announced that the title would not go on sale, and that it was just a tech demo, however some of the tech has recently made its way to the project’s spin-off, Journey.
Peter Molyneux, who recently left Lionhead, has told VG247 that the Milo & Kate project was canned because the concept was not in line with the gaming industry’s trends at the time. Molyneux explained that the project was not canned due to any technical limitations or the lack of ambition.
“It wasn’t the ambition or the technology; it was none of that. I just don’t think that this industry is ready for something as emotionally connecting as something like Milo.
The Fable mastermind went on to reveal how Lionhead discussed the project at length and concluded that, “it was just the wrong thing,” or the “wrong concept” for the industry at this time.
“Having a game that celebrates the joy of inspiring something and you feel this connection, this bond; it was the wrong time for that.
“What we were trying to achieve with Milo was this key thing: the most powerful story I could possibly tell is a story that reminds you of your own childhood. We’ve all had times in our childhood, common experiences when we felt down, and we felt up, or we celebrated doing something for the first time, and I loved that thought,” he said.

