Battlefield 3 Dev Calls for “Lots and Lots” More Processing Power With Next-Gen Consoles

DICE rendering architect, Johan Andersson states that game developing studios need “lots and lots” of processing power for the next-generation of consoles. He told CVG that studios can take full advantage of as much as processing power as can be fitted in the hardware.

In addition to processing power, Andersson also stated that four gigabytes of RAM would work with the next-gen, but suggested double that amount would be welcome.

“Two gigabytes would not be enough when it comes to RAM [random access memory]. Four gigabytes would work. Eight gigabytes? Yeah. I think that would be perfect when it comes to memory.

“The increase in power won’t just serve up better visuals but allow for improvements to other arguably more important aspects of gaming. “To build game changing experiences, not just pretty visuals, but game changing experiences? That’s what we’re really excited to do, going forward,” states Andersson.