It’s not every game that offers five difficulty levels, but being a stealth game, it looks like IO want to ensure anyone can enjoy Hitman: Absolution.

While we didn’t managed to get our hands on the game at rAge, we did get to spectate, and what we saw left us positively intrigued.

CVG has gathered the following details about the various difficulty levels from the  Kotaku preview of the game:

Enhanced: Easy – Supreme training and a physique enhanced beyond ordinary human capacity mean that your enemies are no match for you. By cunning or by brute force, you are unstoppable.

  • Players can activate additional checkpoints
  • Instinct regenerates
  • Instinct will provide hints
  • Enemies react more slowly than normal

Enhanced: Medium –You can rely on Agent 47’s superior training and instinct. Remaining completely unnoticed can be a challenge, but you can always rely on your guns to get you out of trouble.

  • Players can activate additional checkpoints
  • Instinct does not regenerate
  • Instinct will provide hints
  • Normal enemy presence with normal reaction times

Professional: Hard –You like a challenge and your enemies will provide you with just that. They will be more numerous and with faster reactions. Evading your enemies will be difficult and you must strike with flawless timing.

  • Players can activate additional checkpoints
  • Instinct depletes when used and does not regenerate
  • No instinct hints
  • Additional enemies with improved reaction time

Professional: Expert –You fight for every inch of progress, often without firing a single bullet. You don’t rely on any help and accept trying many times before reaching your target…and perfection.

  • No player-activated checkpoints
  • Instinct depletes when used and does not regenerate
  • No instinct hints
  • Maximum number of enemies with fastest reaction

Professional: Purist –This is a challenge for a true perfectionist. You know every rule, every detail, and all environments by heart. Even then you will die trying.

  • No Help
  • No guides
  • No Interface
  • Only a crosshair

[Big thanks to CVG and Kotaku]