The Witcher 3: Wild Hunt is official

Witcher 3_Game Informer Cover

**UPDATE**

More details have been officially announced via a press release.  The game will be arriving in 2014, “simultaneously on all high-end platforms.”

The game is “the final episode of the award-winning RPG series and the last part of the legend of Geralt of Rivia.”

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CD Projekt RED Announces The Witcher 3: The Wild Hunt

Designed to be the crowning achievement from the renowned RPG developers; for the first time will combine mature, nonlinear story with a vast, fully open world.

CD Projekt RED has officially announced the title of their next upcoming game: The Witcher 3: Wild Hunt. Further, they’ve announced that this, the ultimate game in the series, will also be the final Witcher game from the studio. The Witcher 3: Wild Hunt combines CD Projekt RED’s trademark decision-based storytelling flair with a living open world larger than any other in modern RPG history.

“The captivating and non-linear story of The Witcher 3: Wild Hunt takes place in a rich, truly open-world environment. A world which is thrilling to explore, full of daring adventures, momentous quests, memorable characters, and unique monsters. Players will freely travel through woods, lakes, mountains, cities and villages. Each region is inhabited by distinct populations with their own customs, legends and problems.  The world of The Witcher 3: Wild Hunt is 30 times bigger than The Witcher 2,” said Adam Badowski, head of the studio.

“Imagine playing a dark fantasy game with the same great non-linear story as in the previous Witcher titles, but now told in a world you can explore freely with no artificial boundaries. The war-ravaged world is so huge that to reach farther places you will need to ride a horse or sail a boat to get there. A world where your choices have truly epic consequences. From the development side, this goal is extremely demanding. Our team had to make significant design changes and our tech had to be rebuilt. But we believe that this will lead to a completely new level of non-linearity and a whole new, richer gaming experience. As a gamer, I would love to play this kind of RPG, and I think this is what many players are waiting for. This is our dream come true at CD Projekt RED, and we hope it will be the same for you!” adds Badowski.

The Witcher 3: Wild Hunt is the final episode of the award-winning RPG series and the last part of the legend of Geralt of Rivia. The Witcher 3: Wild Hunt is the most robust and breathtaking game ever created by CD Projekt RED. Open-world, free-roaming exploration is an adventure in itself as the player will gallop through war-ravaged lands, sail misty waters and track down dangerous beasts for money. An improved combat system will allow players to feel like a real monster-hunter, a witcher who uses his superior senses and fighting skills to survive in a dark fantasy world-while he embarks on a quest to save his loved ones. The new core mechanics of The Witcher 3: Wild Hunt immerse the player in the experience completely, with no Quick Time Events, only intuitive RPG gameplay.

Badowski continued, “People may ask if this is really going to be the last Witcher game. Yes, it is. Why? Because we believe that we should end the series on a high note. Technology has progressed to where we can finally tell the story the way we want, with the visuals we want, in the world we imagined. This will be the ultimate fantasy RPG experience, and while we’re hardly out of stories to tell, we believe it’s time for us to look to new worlds and new horizons to keep pushing the boundaries of what we can create.”

For all of those who have never experienced the adventures of Geralt before, this will be their last chance. The game will be accessible all players-those who are fans of the series and those who just love RPGs-thanks to availability on all major high-end platforms and an introduction designed to smoothly introduce all those who visit the world of the Witcher for the first time.”

The game will be released in 2014 simultaneously on all high-end platforms. Making use of the same remarkable art direction from The Witcher 2 combined with the support of in-house technology-the recently-announced RPG-oriented REDengine 3-The Witcher 3 will take full advantage of the technical capabilities of modern hardware and will set a new standard for RPG visuals.

CD Projekt RED has added a whole new section to their website. If you want to find more information, please go to <gp_link type=”http” loc=”//www.thewitcher.com”>www.thewitcher.com.

For more details check out the latest issue of Game Informer, available for online subscribers starting from today. There you will find exclusive materials in a 14-page cover story, including early screenshots and concept artwork.

To celebrate this momentous announcement, the developers of the award-winning Witcher franchise are putting The Witcher: Enhanced Edition Director’s Cut and The Witcher 2: Assassins of Kings Enhanced Edition on a 50% off sale on GOG.com and Steam for the next 72 hours. And for console gamers, the price of The Witcher 2: Enhanced Edition on Microsoft’s Xbox 360 is permanently decreased to only USD/EUR 29.99 USD/EUR or GBP 19,99.

To be informed about the start of official CD Projekt RED pre-orders for The Witcher 3: Wild Hunt and to receive the latest Witcher news please subscribe here: thewitcher.com/preorder and be sure to follow our social media: Facebook | Twitter | Youtube

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The ‘title trailer’ has also been released.

**ORIGINAL**

Well, that’s no big surprise now is it?  CD Projekt RED’s teased 5 February reveal is indeed a new Witcher game.

The news comes via a digital subscriber to GamesInformer and was posted on NeoGAF.

While no release date or platforms are confirmed, it does appear that it might be headed to next-gen consoles and PC (of course).

Details and images below as quoted from the site.

By Game Informer:

CD Projekt RED has provided the screenshots you see here from its current in-game assets running on its Internal PC development hardware. However, the renderer – the part of the engine that translates the game files into what you ultimately see on screen – is still in development and will boast significant improvements by the time The Witcher 3 ships. “Right now you see the game in the old renderer, but it’s going to be taken to a truly next level,” says gameplay producer Marek ZSiemak. In particular, the developers tell us that skin shaders and the dynamic lighting model will be markedly more advanced in the final version.

By INDIGO_CYCLOPS:

Ok wow, the text is small. I don’t want to miss anything good. Here’s a small few things I got that I loved.

World supposedly 20% bigger than Skyrim’s, says development team. [Tentative, obviously]
30-40 minutes to cross world on Horseback
New streaming technology (CDRED Engine 3)
Geralt’s Memory is restored
No chapters/acts
Dude is fucking DONE fighting for everyone else
Everything from solving MYSTERIES to slaying monsters
Coming out on “all top-of-the-line” consoles – I’d say that confirms next-gen is in.

I’ll be back with more.

Next big update:

So it’s saying that they had to change up their design philosophy when developing TW3, due to the open world structure. So NARRATIVE comes in three forms:

Lowest level = free form activities like crafting, monster slaying (seems to be much more extensive this time around) and questing.

Next level = Political situation of Nilfgaardian invastion is resolved through a core plotline for each area. These areas? -> Skellige, Novigrad and No Mans Land!

Final level = Geralt’s main plot line, his search for his loved ones, and the chase of the Wild Hunt.

Sounds like a lot of interwoven plotlines, decision making. You can skip things if you really want, but there will be consequences to your actions if you do so.

So more about the monster hunting:

Clues build up information (like a Bestiary perhaps?)
Books garner information about monsters
Townsfolk provide information
Potions and such are important
Time of day and other conditions affect where monsters appear, and their abilities

[Some combat info]

Critical strikes in areas that matter depending on how much you learn about said monster
You can disable a vampires poisoning attack by hitting its venom gland (Vampires are poisonous?) or skewer BOTH ITS HEARTS with a thrust attack (instant kill)
Monsters drop loot like unobtainable alchemical and crafting ingredients for unique potion, mutagen and item crafting.
Provides income as well

Enemy AI completely rebuilt, scripted bosses out
Environmental combat ‘contributions’ (a dozen types of interactive objects)
—> Wasp hive irritated using Aard

Magical signs retooled
Igni = new flamethrower effect
The magic tree advancement allows secondary sign forms = ie. Igni and a 360-degree blast
Yrden = small trap can be modified into a larger field that slows any enemy

Other trees, Swordsmanship and Alchemy
New strikes under Swordsmanship, boosts like improved stamina and parrying
Mutation mechanic under a different development path
Not much information given about Alchemy path, other than it being based on potions

Horse could be used to access long term stash, as well as Inns
Team aware of frustrations of inventory management in The Witcher
Committed to a less tedious process

Crafting critical to maximize Geralts potential, but weapons and armor can be found in many ways
Players can customize their crafted weapons with some components, ie, monster scales for leather in armor

Each armor piece has unique appearance, new cloth simulation tech.
Barber is in from the get go. Dyeing hair is OUT OF QUESTION, White Wolf.

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