Tag: Arkane

E3 2016 | Bethesda Conference Wrap

Bethesda hosted their pre-E3 conference and revealed that Prey was still a thing, Quake was making a return and remastering Elder Scrolls Skyrim is a everyone’s wish come true. If you missed it all, you can catch up right here. Prey Revealed Arkane Studios, the team behind the critically acclaimed Dishonored series, is bringing their unique vision to Prey, a…

Gaming News Wrap [2 Jun 2016]

Today there’s at least gaming news, but videos? Not so much. Oh well, the looming E3 can be thanked for that. Games Overwatch Overwatch‘s Competitive Mode Delayed Blizzard aiming for mid-to-late July for Overwatch’s competitive mode. Blizzard balancers looking at Overwatch heroes McCree and D. Va Overwatch: Blizzard working on a way to allow players to save and export highlights…

Gaming News Wrap [17 Aug 2015]

Getting your week off to the right start – it’s the Gaming News Wrap. Games Call of Duty: Black Ops 3 beta file size, download times and more announced Mass Effect Andromeda to have combat similar to ME3 and no returning characters Crackdown 3’s spectacular tech suggests the cloud may be Xbox One’s killer app after all Why Arkane wanted…

Dishonored | New DLC Announced

Bethesda has confirmed the next piece of DLC for Dishonored as ‘The Knife of Dunwall’… which still doesn’t explain what ‘The Other Side of the Coin’ is. One can only assume it’s now officially been named, as the DLC will arrive in April, and will be followed by more DLC entitled ‘The Brigmore Witches’.  Both pieces of DLC will see…

Dishonored | DLC Detailed

Bethesda has announced not one, not two, but three upcoming add-on packs for Dishonored, the critically-acclaimed (hey, we count too) first-person action stealth-’em-up game developed by Arkane Studios. All of the DLC will hit the Xbox 360, PS3 and PC simultaneously. The first of the DLC – Dunwall City Trials – will be released in December, and will include 10…

Dishonored Devs Want the Player to be Able to “Express Themselves Through the Gameplay”

Arkane’s Ricardo Bare recently explained to CVG in an interview how the game’s design was created to allow for interactivity in Dishonored in a gaming world that is very “coherent.” Bare explains that the aim was to give players a good set of tools to allow for deep gameplay. Players will have options on how to tackle particular situations. “The player…