Speaking at the Gamercamp festival in Toronto, Splinter Cell: Blacklist director Patrick Redding echoed the notion that many industry members have stated before him, that the industry  industry is moving away from the high budget blockbuster model.

GamesIndustryBiz report that Redding believes the videogames industry is experiencing a “critical shift in priorities,” away from games that are based on  a high graphical production values and content creation toward “systemic depth.”

“This trend is going to trigger a reality check for developers like me who work on established franchises with a large succession of sequels, and it’s also going to be a call-to-arms for smaller game creators, including a number of people who are sitting in this room, I hope,” explained Redding.

Redding believes the shift will be primarily due to rising costs of production, the growing popularity in digital distribution and by procedurally literate players.

Redding suggested a new class of game he called “lower-case aaa,” which he believes will emphasize systemic design, open-ended games that allow for a range of possibilities and strategies instead of one “right” approach. He used Minecraft as a typical example of this new aaa game type, a game that has been an enormous success without applying the traditional AAA production values.