Microsoft has attempted to clear up some of the confusion surrounding, well, their new console.
The most important one is the issue of used games. The company has now confirmed that the Xbox One will support and allow the purchase and sale of used games, and there will be no fee to transfer games licenses to another Xbox One owner. However, they have pointed out that “third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers”.
There are also other Ts & Cs with the system. “You can only give them [games] to people who have been on your friends list for at least 30 days and each game can only be given once.” We’re sure most can live with all that.
So what about the online side of things? Not quite so good we’re afraid. While ‘always online’ will not be a requirement for ‘offline’ games, the Xbox One will be required to do an online check once every 24 hours. Bascially, offline gameplay is limited to 24 hours from the console’s last check-in online. If at that point there is no connection available, offline play “is not possible”, however “you can still watch live TV and enjoy Blu-ray and DVD movies.”
The issue here is that this applies only to the “primary” console – which is assumed to be the one you own. When logging in to a secondary console, you will get only one hour of access to your library before an online check is required.
“While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend.”
“Games that are designed to take advantage of the cloud may require a connection.”
Access to your library
You will be able to access your game’s library on any console without the need for the disc, however you will need the online check to be met then. Purchasing a retail copy of a game gives you rights to a digitally downloadable copy of the game, and games will be released simultaneously at retail and as a digital download.
“You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release. Discs will continue to be a great way to install your games quickly.”
“After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.”
Any of the games on your console can be accessed and played by anyone on your console without the need for you to be logged in. On top of this, access to your games will be shared by up to 10 members of your family on any Xbox One console.
“Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.”
Kinect and privacy
Microsoft has made assurances that the Kinect will not upload any personal data online “without your express permission”.
While in standby, the sensor will listen for the ‘Xbox On’ command, but will not record or upload conversations. The sensor bar has “by design” also been equipped with options which will allow users to determine how responsive it is.
Still seems a little like a creepy Big Brother moment can happen…
You can read all the words straight from Microsoft’s mouth over on Xbox Wire.