The latest Call of Duty: Ghosts update for the Xbox One has reportedly dented the performance of the game.
CVG report that the update was designed to prepare the game for the Onslaught DLC, providing some needed fixes as well as new features and balance tweaks to the multiplayer modes.
A NeoGAF user claims that the performance of the game post-patch is poorer than before the update. The user says explosions and other effects were affecting the game’s frame rate.
The Digital Foundry has now also run some tests and found that the update has indeed had a negative impact on the performance.
“While the game does indeed hit 60fps in [the Stonehaven] stage, frame-rates are dramatically impacted when the whole level is in view, with metrics varying between 46-60fps as we run across the landscape,” the site claims.
“As frame-rates fall below the desired 60fps target, we also see the appearance of some screen-tear, adding some judder, making drops in smoothness more noticeable.”
“Meanwhile, aiming down the barrel of a sniper scope can see significant drops down as far as the mid-30s – something we never encountered before in ether next-gen version of Ghosts during multiplayer.
“As a result of the fluctuating frame-rate we can feel a clear reduction in the responsiveness of the controls, while on a visual level the introduction of stutter impacts the smooth flow traditionally associated with Call of Duty multiplayer action.”
The report claims that the PS4 version remains the same, which is “not as smooth as Xbox One, but with a much higher rendering resolution.”