Vita’s emphasis shifting to ‘Indie’ confirms Yoshida


The PlayStation Vita’s focus is shifting towards indie titles as opposed to triple-A first-party games – a move that was foreseeable.

Speaking with Polygon [via MCV], Sony Studios boss Shuhei Yoshida confirms what we’ve been seeing.

“That’s correct,” Yoshida dependably replied, when asked if the Vita will be getting fewer first-party games.

“When we launched PSP titles, a big talking point was PS2-quality games in your hands,” Yoshida continued to explain.

“It was an amazing experience to play PS2-quality like Twisted Metal on your portable device.

“But as time went on and the PS3 launched and people started to see next-gen games, that PS2 quality was not enough. People’s expectations for the quality just moved on. So when we launched the Vita with Uncharted, it was amazing; PS3-like quality in your palm, but as time moved on, you are seeing PS4 quality and people’s expectations for the graphic fidelity has gone up.”

Yoshida acknowledges the indie boom as substantially beneficial to the Vita, making a wealth of titles accessible to the handheld, titles which are well suited to the Vita experience.

“Gameplay, game mechanic wise, people want to spend 10 minutes, 15 minutes getting in and out,” he explained.

“On Vita, it’s great with suspended functionality, so these indie games really great for that from a game design standpoint.

“Instead of watching big stories or cinematics, you can spend hours on Vita. So, I think that’s actually the biggest star to help provide great content to Vita going forward. And we continue to make games cross-platform games, especially on digital side.”

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