The Sly Trilogy (Vita) | Zombiegamer Review


Developer: Sanzaru Game
Publisher: SCE
Distributor: Ster Kinekor
Reviewed on: Vita
Also available on: N A
If we had to give it a numerical score: 8.6/10

I previously played Thieves in Time on the Vita, so I needed no reminding of how charming the Sucker Punch created series was, and still is apparently. As I always do with collections, I popped it in and had a peek at the latest game’s quality in the package, to know how good or bad it gets. Simply put, I was stunned. You’d be hard pressed to spot that this was in fact a remastered game. These “HD remakes” in the past, while still great to play, are usually very lacking in the visual side of things. The Sly Trilogy games still look great. I would only say the first game shows its age.

So the games look great – a good start. But would the magic still be there, as it once was in its defining era? Most definitely. The Trilogy games have actually been stealing playtime from most of the next-gen games in my household. After playing for a few hours, I didn’t even bother telling my daughter (6) that these were games from the past. She usually need some convincing to persevere through the classics, so I can get her to see what great games were like in the days gone by. Not with this collection, she picked the games up, was instantly absorbed and could not put them down.

I can’t quite describe why the simplistic gameplay is so magical, it just is. It works well and pulls off some impressive tricks, still holding up to modern games. The Sucker Punch Sly games broke new ground back in the day when it came to stealth and platform mechanics. And the gameplay still manages to charm, all these tech-filled years gone by. It is still such a joy to climb around all over rooftops and up polls, stealthily sneaking around and looting – it’s all still good clean fun.


The combat mechanics seem a bit basic for us adults, but the humorous way the combat plays out is great for the little ones. Sly games represent an unadulterated, untarnished era in games, where we wanted “cool tricks”, but games were still primarily designed for younger audiences, so it wasn’t about the “blood and gore” – I love this for a change of pace from the norm.

The games have our espionage cat burglar, Sly and his trusty sidekicks, take on various jobs through out the cities, stitching together the overall narrative. Sly’s mechanics revolve around stealth and platforming, while Bentley the tech-geek deals with mostly puzzle bits, and the muscle of the group, Murray the hippo, rounds this all off. So the gameplay, while central to platforming, does give you a taste of this and that, and at a great pace too – never monotonous.

If the gameplay might feel a little simplistic for some, then the charming narrative and joyous storytelling will get you. Its all there – a spy-like hero, big bad wolf “baddies”, and some tech that comes with the spy theme. But it’s all wrapped in a friendly package, with animal characters and in a stylish cartoon-like presentation.
Few series tell a tale like the Sly games too, and if you think the storytelling may have aged, worry not. This is still a headlining feature in the games that will surely win you over. I actually enjoyed Sly 2 and 3’s narrative more than Thieves in Time. And because of the wonderful portrayal of Venice, Sly 3 turned out to be the pick of the bunch for me – new and old.


Closing Comments

The Sly Trilogy is easily one of the best collections out there, and not for the reason that it’s “good value,” but because the remastering was done so well. I was expecting the rendezvous’ with Sly to be a pleasant nostalgic experience. What I got is so much more – three proper games, who’s simplistic but pleasing gameplay still feels fresh all theses years on. The Sly games also feature the delightful storytelling experience, which is just as charming nowadays. The Sly Trilogy is therefore a no-brainer for any Vita owner.

Zombiegamer Rating:





Read about our ratings here.

What I liked

  • “Remastering” not evident
  • Wonderful storytelling
  • Wonderful characters
  • Gameplay still holds up

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About r0gue Zombie

Known as Victor Vieira to his mommy, r0gue is a Consoloptipus [con-sol-opti-pus] plural: con-sol–opto-pi • Derived from Latin meaning “he who is too cheap to buy a gaming pc” • Commonly found online. If encountered in natural habitat, presume dangerous [to himself]. • From the ‘alles-terian’ group [will eat anything]. Needs regular feeds.