Naughty Dog have promised their fans and fans of next year’s The Last of Us that neither the quality of the singleplayer or multiplayer portion of the game will be affected by the unexpected reveal of a multiplayer mode in the game.

Naughty Dog’s community strategist Arne Meyer responded to fans who suggested that the late announcement of multiplayer meant it was an after thought and a “tacked on” addition.

“We don’t approach MP in any of our games as tacked on. And we also always have separate teams working on the different components so that we can maintain full focus on making SP and MP up to our standards.

“And we have faith that our MP will stand on its own. If we felt like it would be tacked on, we wouldn’t have added it. We want all our game experiences to be of the highest quality and that’s what we work extremely hard to deliver.”

He also said that the developer did not take resources from the singelplayer team and that as with Uncharted 2 and 3, Naughty Dog had a team working on both components so as not to take away from each other.

“MP has never taken away resources from the SP game in any of our games, always separate teams, separate resources. The folks working on the single player campaign always have the resources and support to complete that portion of the game to the vision they planned for.

“The SP portion of the game hasn’t been skimped out on in any way.”

[Source]

And, if you missed the rather stonking trailer from this year’s Spike VGAs, look no further than below…