Tekken 7 | Game Review

This review is an unedited version of the review written by Zombie Dredd and published in the Tech Magazine: Issue 49 September 2017.

Just as you’ve being waiting for what seems like forever for a new fighting game to arrive, two come out like a combo within weeks of each other. Thankfully the two are quality entries to the genre but poles apart in delivery.

While Injustice 2 (which we reviewed last month) is a polished affair that protectively ushers you into its embrace, Tekken 7 can be seen as the fighting connoisseur’s game. It’s not quite as approachable for newcomers and requires a little more patience to master the more technical aspects of Tekken 7.

Series fans will generally feel right at home with this ninth instalment in the franchise (if you include the two Tekken Tag Tournament games). There are plenty of returning fighters along with around eight new ones and yet more to be added in the future. You will most likely already have your preferred character and fighting style, but experiment a little and you may just find a new favourite this time around.

A number of new combat mechanisms have been introduced in Tekken 7. The additions are likely to see a few older players having to relearn things a little. Rage Art (extra damage via critical attacks – with recourse) and Power Crush (uninterrupted attacks even while being attacked) and Screw Attack have been added. Players who master these mechanics will most likely decimate their opponent in no time at all.

The majority of characters are traditional fighters. Fists and feet are the weapons of choice with almost zero ranged weapons. However, the addition of Street Fighter’s Akuma sees fireballs thrown into the mix which is thankfully well handled in Tekken 7 and doesn’t resort to multiple outbursts of rage.

Character movement has been tweaked a little and fighters appear more responsive as they traverse the 3D fighting arenas. Unlike the traditional fighting world of 2D, side-scrolling combat spaces, Tekken 7 sees characters almost rotating into the environment. It’s not particularly jarring but players who are prone to motion-sickness may find this a little unnerving. However, it does make Tekken 7 a lot more immersive than the majority of fighting titles.

The game features the usual array of modes for those hungry to play online or on the couch. The hardcore players will jump straight into the multiplayer online world well before trying the slightly lacklustre campaign. However, the game is best experienced against an opponent sitting alongside you in a 1-vs-1 battle to prove your fighting skill. Just don’t expect the tutorials to prepare you well enough to face more experienced opponents. Quiet, self-focused training and combo memorising is the only way to go.

The game is built on the Unreal Engine but it’s not going to be awarded any graphics awards. But let’s be fair, the game is about the mechanics and not how pretty it all looks. Set your controller up, pick your character and get fighting. Tekken 7 is this year’s fighter’s fighting game of choice. It may in fact be the fighting game of choice for a few years to come still.

Score: 8/10
Available on: PC, PlayStation and Xbox One
Distributed in SA by: Megarom Interactive

About Zombie Dredd

Wannabe gaming journalist. Wannabe zombie. And sometimes clan leader of OAP. Clint O'Shea when in his human disguise.