Supremacy MMA | Zombiegamer Review

In short: Reviewing games isn’t actually as easy as it looks.  Sure, we all have opinions when we play a game, but when a few (hundred/thousand/million) might read what you have to say, you start to worry whether you may offend or upset the Developer, Publisher or Distributor.  You never know when you might need a favour after all.  So it’s tough enough.  However, when the distributor decides to invite you to a launch where an MMA Champion is present, you start to feel a little intimidated… So let me just say this: the game is awesome.  And now I’m off on my unscheduled vacation.

Developer: Kung Fu Factory

Publisher: 505 Games

For fans of: Beating people to a bloody pulp.  In the virtual world of course.

Reviewed on: Xbox 360

Also available on: PS3

If we had to give it a numerical score: 5 out of 10.

What I liked

  • Beating people to a bloody pulp.
  • Lots of fighter variety.  On paper at least.
  • Plenty of stories to play through.  On paper at least.
  • Really good fun with a living, breathing opponent.
  • Looks decent.
  • Awesome soundtrack.

Not so much

  • Lacks atmosphere.
  • Fighter variety means squat when you can just takedown and punch a grounded opponent.
  • Stories feel completely tacked on.
  • Gets repetitive quite quickly.
  • AI not really top class.
  • Controls unresponsive.


Supremacy MMA is the fighting game which promised to take “the sport back to its founding roots with M-Rated combat that’s not for the faint of heart” – unfortunately, it doesn’t really pack the punch promised… it’s more like a kick to the groin.

Gameplay and Features

A quick glance through the game’s manual is very promising.  There appears to be plenty of game modes and (while not plentiful) a decent variety in the fighters.  You can jump straight in against the CPU, a human opponent sharing your couch or a human opponent across the internets.  So far, so good.

There are two tournament modes to play – Battle Royale and Survival Ladder – but unfortunately it’s just you against the AI.  That’s not a complete letdown, but considering the fact that I eventually started to resort to cheap tactics against the AI, it really wasn’t a challenge and found the first real flaw of the game.  I kept resorting to (no matter which fighter I chose to play as) the tactic of getting the opponent to the mat and wailing on them.  ‘X’, ‘Y’, ‘X’, ‘Y’, ‘X’, ‘X’… got you.

On to the ‘Femme Fatales’ mode then – and it is exactly what it says on the tin, except there’s only two female fighters to choose from.  OK.  Let’s try the hopefully more beefy ‘Supremacy Stories’.   Watch a cutscene.  Fight an opponent.   Watch a cutscene.  Fight an opponent.  Watch a cutscene.  Fight opponents in a tournament.  Watch a cutscene.  Fight an opponent.  Watch a cutscene.  Story finished.  Try another.  All the fighters get a story – unfortunately they follow the same pattern and really aren’t believable.  Or even enjoyable.  It doesn’t help that the cutscenes are basically stills with voice-overs that inspire no feeling of connection with the fighters you are following.

As mentioned earlier, the game offers a number of fighters over a fair variety of fighting styles – including (among others) MMA, Kickboxing , Submission Wrestling and Brazilian Jiu-Jitsu.  Unfortunately, I kept getting the feeling that it was irrelevant which style I chose as the fighting starting to feel generic against the AI.  Getting a fighter on the mat and attempting to gain control felt disorientating at times, so once you had dominance, it just felt polite to punch your opponent’s head.  Frequently.  This was as much the fault of unresponsive controls as my inability to combat the opponents combos which actually felt like a cheating AI using my own cheap tactics against me.

The game does attempt to add a match changer with ‘Adrenaline Power’.  Essentially build up your adrenaline by landing attacks, counters, transitions, etc., enter ‘Rush Mode’ and watch the world slow down and your attacks become more powerful.  Oh.  Clever.  They’ve added bullet time to a fighting game.

Every fight you participate in will grant you some experience points (unless you keep losing – because losers get nothing…) for the fighter you use, allowing you to level up fighters.  You can earn bonus experience points by completing challenges (Call of Duty…) such as ‘only use standing attacks to win a match’.  This attempt to add continuity throughout the game is applauded, but really, why would I want a different pair of shorts for getting to level 20 with my fighter?  An upgrade in my ability would be much appreciated.  Maybe in the sequel then?

Sound and Graphics

The game’s graphics do a fairly good job of conveying the grittier, more mature feel the game was aiming for.  It is brutal at times.  Blood runs across the mat in a very satisfactory manner.  Your face quickly resembles roadkill at times.  Watching the game can actually make one wince in pain – to be honest being kicked in the head does really hurt.  So you have to consider that a complete success.

The sound of breaking bones are – as far as my homicidal tendencies can tell – fairly accurate.  Unfortunately that’s about it as far as the sound effects are concerned.  Breaking bones and the sound of flesh on flesh.  No noticeable crowd noise to add atmosphere.  No name calling in the ring.  Just some ‘Yeah. Yeah. YEAH’-ing after a win.  The soundtrack is good though.  Maybe they should’ve made it a rhythm game rather…

Final thoughts

Most of my comments probably sound quite negative.  And in essence, they are.  It’s more that the game falls short than getting it completely wrong.  For me the game really worked to its full potential when played as a two player beat-‘em-up on the same screen.  I just suspect the developers wouldn’t take that as a compliment.

However, the real final thought has to come from the EFC Champion that was at the launch.  After sitting down to play the game and thoroughly beating a hapless hack senseless, he turned around and said: “that’s actually pretty realistic…”

Zombiegamer rating:

Thank you to Apex Interactive – Alexia Scotten and Quinton Davie – for organising the launch last week.  Thanks to the Gracie Jiu Jitsu for hosting and showing us that playing a game is nothing like actually being choked to within an inch of your life.  And finally, thank you to the fighters from the “African Top Team” for giving us some insight into what is the fastest growing sport in the world:

Michael Mounameine – Head Coach

Ruan Potts – EFC Heavyweight champ

Gregor Weichmann – Muay Thai Coach

Paul Terblanch – EFC Middleweight

Don Madge – EFC Lightweight

James Le Roux – EFC Middleweight

Nicholas Radley – K1 Pro

About Zombie Dredd

Wannabe gaming journalist. Wannabe zombie. And sometimes clan leader of OAP. Clint O'Shea when in his human disguise.