rAge: Best of Show (part 3)

by Victor ‘r0gue’ Vieira

ASSASSINS CREED 2

 

Assassins Creed 2 is another Ubisoft title due for November release. Those who played the first title from the series will know all about the stunning game-mechanics that this series uses. It featured revolutionary controls that were smooth, broke new grounds and delivered movement that was just fascinating to watch. The game also had graphics that was considered some of the best in the industry. The only downfall was the repetitive gameplay, it was stunning but allot of the same a few hours into it.


 

Assassins Creed 2 has you play as a new character- Ezio Auditore da Firenze. The game is set in the 15th century, Renaissance era, in Italy. Ezio’s family was betrayed and he is opposing the regime of “powerful players that rule the complex web of politics interwoven through the independent city states” during that era. With revenge as the catalyst, he will evolve to a master assassin through the course of the game. Once again, you can ally with thieves, courtesans and mercenaries, interact with them and trade for favors.

 

The game looked stunning as is expected. I was able to see some new fighting moves, which included two- blade attacks as Ezio now carries a knife in each hand. Up-close to the enemy I watched Ezio head-butt the enemy to finish off a visually pleasing combination of fighting moves.  I did not get to see much footage; just have to see a bit of the new breathtakingly beautiful Italian city. For more info, see our preview. 

 

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OPERATION FLASHPOINT: DRAGON RISING

 

 

Hidden in an enclosed NuMetro booth, and almost going unnoticed, was one of this years biggest shooters- Operation Flashpoint: Dragon Rising by Codemasters. I managed to get my hands on it and gave it a few minutes.


Firstly, let me say that it is not exactly the type of game you can just pick up and play. There is an enormous amount of detail and it was clear that allot of input was put into this one. I was a bit confused as there was so much to take it. My mission was in a big open and very textured field, with a commander trying to guide a crew on the complicated sounding mission. The controls were fluid, the rifle felt nice and heavy and their focus on ‘realism’ was very apparent. Looking through the scope and firing caused a moment of chaos that would not be far from the real thing. Shooting from a distance, with bright flashes from the rifles point, the gun kicked back leaving me in a moment of thinking “did I hit anything?” I think I am that much closer to knowing what it must feel like to fire an automatic rifle in reality.

The screen is filled with helping visual aids and there’s a compass or gps bar on the top and some guiding arrows to the objective gives you more than enough info to guide you. The game is polished and really seems to promise an authentic and realistic military simulator, nothing seemed arcade-like. This is a shooter that will require allot of input and I think it should be the closest thing to experiencing a real military operation.

Look out for Operation Flashpoint: Dragon Rising on Xbox 360, Playstation 3 and PC in stores this week.  For more visit the official site.operationflashpoint1

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