I’m not going to even apologise for my slacking and taking this long to post.


Transistor (PS4)

Hands down the winner this month. A beautiful game from the developers of Bastion (which I sadly never finished) with a new creative twist to turn-based but real time melee combat.

It’s a third person isometric cyberpunk/hacker universe where you are seemingly a virus or some form of code inside a giant system of sorts. At first the game looks and plays much like Bastion with the same rich colours and narration from your enchanted sword.

Then as you delve deeper into the combat it becomes a pseudo turn-based system in which you stop time to plan your moves and then hit the Go button to take action. The difference is that it’s a quick and seamless process and you hardly realise that you stopped to do it. Normally turn-based games irritate me for being so slow and complex, but here it’s a streamlined and quick process.

Upgrades take some getting used to as you can use the same items in multiple different ways. So a single item can be both any of of an Active, Passive, Upgrade or additional skill meaning you can literally create your very own weapon combinations.

Sadly this is a PS4 only title and I fail to understand why that is. That being said it works perfectly with the Vita using Remote Play and I’ve spent most of my time playing it like that.

  • At 2.4 GB it might be a bit much for the capped crowd, but it’s an absolute must play game, so make a plan.



Yakuza 4 (PS3)

I’ve always heard about the Yakuza games but never actually bothered to look deeper into any of them. If I’m honest the fact that this one had a 4 on the end didn’t leave me too excited to play it as I generally dislike sequel after sequel after sequel.

So I was pleasantly surprised to find a blend of Shenmue and Sleeping Dogs (without the vehicles) with strong story telling in a beat-em-up of sorts. Initially I was mildly irritated by the fact that this isn’t a fully translated game and instead plays out with Japanese audio and subtitles. It also suffers from the typically super slow pace that many Japanese games I’ve played suffer from.

As I delved deeper however the story became more engaging and I’m genuinely keen to play more of this even though it’s an “old” PS3 game. As the PS3 goes it doesn’t look bad at all and it plays very smoothly.

  • 21.6 GB is going to be hard to stomach even for people on uncapped links. Maybe watch a video or two before you commit.


Kick & Fennick (PS Vita)

I wasn’t expecting anything at all from this title because it looked like a straight up kiddie platformer from what I had seen beforehand.

It is a kiddie platformer with bright cartoony colours and surprisingly decent animated graphics. The gameplay though is essentially putting Peggle in a sidescrolling Ratchet & Clank universe.

Basically you have a gun that propels you when aimed correctly and you get two jumps in any one action, while also slowing time as you aim. So it’s a puzzle trickshot platformer if you will. Not particularly difficult and I didn’t really get stuck at any point, but then I can say the same for Peggle. It’s just a game that is fun to play and cruise through.

The bonus is that you can play it and so can your kids because it’s simple enough for everyone to understand and enjoy.

  • 817 MB isn’t going to break the bank but this might not be for everyone.


Rogue Legacy (PS4 / PS3 / PS Vita)

I don’t like these kinds of games where you die over and over again and then start at the beginning and do it over again while unlocking more stuff and die again to start over again to unlock more stuff and die again and have another go to unlock more stuff only to die again and get nothing and then die again and get even less.

Much the same as the Binding of Isaac I could play this for a couple of rounds and then due to feeling like I’ve made absolutely no progress at all I got bored very quickly.

Obviously there are people out there who love this kind of torture, otherwise these games wouldn’t be so popular.

Essentially it’s an old school 8-bit sword swinging platformer where you die if a single pixel touches you. There are RPG elements in that you level up and gain more abilities and health and magic as you go along but the primary goal of the game is to torture you by giving you nothing for your efforts.

Levels are randomly generated, which in my mind is a bad thing as you simply die more easily. This is Demon/Dark Souls in a sidescrolling format.

  • Only download this if you really have time to burn and enjoy doing the same thing over and over again. – 740 MB


Thief (PS3)

I never played any of the original Thief games. Yes I know, burn me at the stake and all that.

As such though I have absolutely no nostalgic gravitation towards this title and played it purely on face value.

The first problem being that it’s on PS3. Granted it looks pretty damn good for the old console, but that is to it’s detriment as the framerate is barely stable most of the time and completely falls over every time there is a major scene change.

Both the initial characters in the story didn’t seem particularly exciting and I had no real reason to want to play more. You just start off in a dark room with no introduction as to who you are or what you are doing there, so the first impression is really rather flat.

Obviously someone with a nostalgic view point won’t have any problems with a lack of initial storytelling, but as a new player it all seems rather pointless.

Gameplay is also pretty underwhelming considering recent games like Dishonored in this very same genre. Also the lack of a jump button in an FPS is more than a little weird.

  • Fans will probably be delighted with this, but everyone else can just move along unless you have nothing else to play. – 8.1 GB



Apotheon (PS4)

I think this game is about the Greeks, but as Bokka pointed out it might as well have been Egyptians because it seems much the same.

There are 8-bit games with combat/controls that are more responsive than this. Seriously, it feels like you are trying to smack other people with a live snoek, it’s that unpredictable.

You are also just dropped into the game with no real explanation as to who you are and what you should be doing and therefore you have very little to no drive to continue playing.

It’s another sidescrolling combat puzzler, but it all pretty much falls apart the moment you see another enemy and frantically start bashing buttons hoping you hit something. Trying to apply skill is utterly futile.

There is basically nothing that makes me want to play this and a hell of a lot that tells me not to.

  • Avoid – 544 MB