OnLive: Games on Demand Beta Testing

by Victor ‘r0gue’ Vieira

 

Oh no……I really don’t like the ‘games on demand’ factor. There is something about my collection of games in their shiny dvd cases alongside my dvd movie collection, with their booklets inside, that makes me feel ‘warm and fuzzy’ inside. If something goes wrong with the player, I replace it and my beautiful collection stays intact. Then there is the fact that I just don’t trust electronic hardware and think of all these stunning games saved on a hard-drive corrupted in a hardware tradegy.

Now it seems as OnLive is nearing their launch and they have invited people via their blog to join in their Beta testing. Up until now, OnLive has only been tested through internal betas. This is now the first time it will be put to the test on a mass in the US .

One of the key challenges the OnLive technology will address is offering a consistently high quality experience to a range of different speed broadband services and PC and Mac configurations.

Here is the OnLive blog

 

Hey there…

 

It’s been a very busy and productive few months for OnLive. We’ve been focused on evolving the OnLive technology, installing lots of servers in our data centers and tuning the OnLive® Game Service based on feedback from our internal Beta testers.

And, I’m very excited to say that we are now opening the OnLive Beta to outside gamers who signed up on our website. It’s not too late to sign up if you haven’t already. We are very much looking forward to hearing from gamers all about their experience with the OnLive Service.

 

But first, let me tell you a little bit about OnLive Beta and how we are rolling it out.

One of the key challenges that OnLive technology addresses is providing a high-quality, fast-response gaming experience over a wide range of situations: different speeds/locations/types of broadband services, a variety of different PC and Mac configurations, several kinds of input and display devices, etc. So, a major focus of OnLive Beta is to test as many of these different situations as we can.

 

When you sign up for OnLive Beta, you tell us some general information about your ISP, your computer configuration and your location. We use this information to organize Beta testers into test groups so that our engineering team can focus at different times on testing different situations. If you are a potential fit for a particular test group, we’ll send you an invitation email, asking you to run a detailed Performance Test on your network connection and your computer configuration. The results of the Performance Test will then feed back up to OnLive, and if you are a fit for a test group at some point during

 

Beta, we’ll let you install the OnLive plug-in into your browser. Then, we’ll ask you to spend some time playing…um, I mean…testing games OnLive.

technical data, and then afterward, we’ll ask testers to give us feedback about their personal experiences with OnLive. This feedback will help us continue to evolve the features and experience of the OnLive Service, so it’s really important we get lots of feedback to bring the gaming community the best videogame platform and service possible.

 

Another important goal of the Beta is to shake out bugs so we can fix them. So, it’s very important that you let us know what bugs you run into.

Beta is an AWESOME milestone for OnLive, capping many years of work. We’re really looking forward to hearing what you think.

BTW, my screen name is “Steve Perlman”. Hope to see you OnLive.

 

—Steve Perlman, OnLive Founder & CEO

onlive

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