Kinect/Move won’t increase 360/PS3 lifecycle says Ubisoft executive

We have seen a lot of hype around the theory that Move and Kinect will help increase the current-gen consoles lifespan. It seems almost logical that it would help to do so. But is this really the case? If the technology ends up only appealing to casual gamers, would the rest of the gaming market not want to go forward on to the next best thing?

Both Kinect and Move seems to be tailor made for a casual market, but it does look like it has a chance of entertaining the core market to. There seems to be a division on whether this will be the case or not, will the core gamer take interest in them or not? It seems to be very game-based on whether it will in fact appeal to core gamers. If Sony and Microsoft manage to pull off titles that would generally appeal to the core market, then they stand a good chance of getting in with them. If they stick to the very casual stuff, this could alienate the core market and confirm the technology’s casual appeal.

Most of the game industry have been vocal about how this technology should in fact appeal to both. Certainly from Sony and Microsoft at least, but we have heard and read developers joining in the PR that promotes the crossover appeal. This is not the case though with Ubisoft executive, Alain Corre it seems.

In an interview with GamesIndustryBiz, when asked if he thought Move and Kinect will help increase the lifecycle of PlayStation 3 and Xbox 360, which has been a hot topic,  Alain Corre surprisingly answered that he did not think so. He explained that, “It’s a good extension of the lifecycle for a certain length of time and it’s also a good way to capture some consumers they didn’t have on the casual side, because Microsoft’s 360 and Sony’s PlayStation 3 do not have the casual customers. So it will bring in a new category of customer for them,” then continued to say, “will it prevent them from releasing brand new technology in the next five years? I don’t think so.”