There were a few unhappy souls when it appeared that Gears of War: Judgment was to arrive without anything resembling the previous entries ‘Execution’ mode. “Fear not”, we did say, the franchise was not going to simply drop the beloved mode… we did however, start to fret just a little when it appeared we might actually be wrong. Yes. Really. Us. Wrong.
Thankfully Maxim magazine has saved our bacon a little and have announced that they will be sponsoring (yes, we’re not too sure either how this came about) free DLC for Gears of War: Judgment which will bring the ‘Execution’ mode and two new maps – ‘Haven’ and ‘Capitol’. The DLC will be available (for free!) from 2 April.
So, GQ, you keen to sort out ‘Horde’ mode then for everyone?
Formerly a tropical oasis, this ancient monastery in the Azura mountains is now a frozen wasteland, thanks to the tectonic shifts on Planet Sera. Featuring an asymmetrical circular layout, the map is a guaranteed blast – all paths lead back to the center, so no matter which route you take, you’re going to be embroiled in a fast-paced, hectic battle. “Nowhere is really safe,” insists Lead Level Designer Jim Brown. “It makes for especially hectic Domination games because the rings are easy to access and difficult to defend.”
Of course, you can always find yourself a sweet sniping spot if that’s your thing – there are several perfect vantage points with long lines of sight when you’re packing the Torquebow or the Breechshot – but remember, nowhere is completely safe, especially if your opponent’s found either the Booshka or the Digger Launcher (and you just know they’ll be looking for them after the first few times you blow their head off from a safe distance). Fellow Lead Level Designer Dave Ewing suggests that, “securing the Boomshield on the way to the Torquebow perch will give you a nice advantage,” but you’d still better watch your back…
As well as the Haven map, we’re also deliriously happy about the brand new Maxim-sponsored Execution Mode. In Execution mode, the objective of each team is to kill all members of the enemy team before the time limit runs out. The catch? Unless hit with a one-shot kill weapon like the Booshka, players go into a “Down But Not Out” state and will revive at the end of the bleed-out timer instead of dying. To finish the job, perform an Execution on a downed enemy. This is the ultimate game mode for anyone who’s a fan of all those bone-snapping, head-stomping, Lancer-eviscerating coup de grâce moments (in other words, everybody).