Speaking with Eurogamer [as cited by TheEscapist] Far Cry 3 lead designer Jamie Keen explained that the studio took inspiration from some unexpected sources, to ensure Far Cry 3 delivers an “engaging” experience.
“We’ve had to take a little bit of a different approach to most shooters,” explained Keen.
“In order to keep a player engaged over a period of time there are certain other genres we have to look into to keep that engagement over a longer time.
“So we’ve been looking at things like MMOs, we’ve been looking at other open world titles. The Elder Scrolls series is a huge inspiration for us; games like Red Dead [Redemption] and other Rockstar games as well.”
Keen spoke of how it was important to ensure that Far Cry 3 delivers a good variety of encounters players will face, and so the game will offer more than 250 “encounter types.”
“It’s important too that you feel like the world isn’t – we don’t want you to feel like, ‘Oh it’s this encounter again, I’ve seen this one’. You know, ‘Arrow to the knee’, for example,” he said. “While the ‘arrow to the knee’ thing is actually quite cool, we don’t necessarily want that.”
“You end up with this real feeling of diversity of things going on,” he added. “And you will see the same encounter again, but hopefully there’s enough of them that you won’t remember it, probably.”
Far Cry 3 is certainly shaping up to be one of the more interesting shooters to release in the remainder of the year.