EGE 2016 | Halo 5 Tournament Details

EGE 2016 will feature Halo 5: Guardians in the shape of an online qualifier with a LAN final.

12 teams will compete in a double elimination online qualifier to be played on Saturday 16 July 2016. The top two teams from the online qualifier will then complete their battle on the stage at the Electronics & Gaming Expo at CTICC on Saturday 30 July 2016 and walk off with the lion’s share of the R26,000 up for grabs.

Thanks to the local HaloSA community, the original R24,000 cash set aside for the top two teams in this event has grown by another R2,000, ensuring that the two teams that finish third and fourth will not go away empty-handed.

Registrations for the online qualifier are now open and will close at 9pm on Friday 15 July 2016. All local teams are welcome to participate in this online tournament but entries will be capped at 12 teams.

Teams entering the online qualifiers should note that the tournament schedule is set for one day only, so your commitment is a requirement. Teams may submit one substitute for this qualifier. All matches will be best of three.

Online Qualifier

The Details

LAN Final

The Details
  • Dates:
    • Match: 12pm on 30 July.
  • Where: Cape Town International Convention Centre, Hall 3, Cape Town.
  • What: Halo 5: Guardians (4v4 eSports) on Xbox One
  • Cost: Free, but open to top two qualifying teams from online qualifier.
  • Prizes: R26,000 Prize Pool.
  • Please note: The two qualifying teams for the finals will be required to bring: Xbox One (updated), controller, headset and a copy of the game (updated). A screen is not required. The qualifying teams must also note that at least three of the registered players from the online qualifier will be required to represent the team at the LAN, allowing for one player to be swapped out if needed.

We will be using the Toornament bracket system for this tournament and teams can report and confirm their own scores. In the case of a dispute (or for any queries at all), please email info@zombiegamer.co.za. On how you go about submitting your own score on Toornament, head here.

You can view the Toornament bracket in its own window here.

Zombiegamer operates a ‘fair play’ policy. No cheating, abusive language (or abusive actions to anyone at all) and activity deemed unacceptable to an enjoyable, but competitive tournament, will be tolerated. The Admin or Referees decision is final. Anyone who acts in a way not deemed in good spirit or clearly breaking policies will be immediately disqualified from the tournament. The player identification holders and lanyards are the property of Zombiegamer and are to be returned at the end of player participation in the event. Additional terms and conditions will be made available on www.zombiegamer.co.za. By signing this you are agreeing to these terms and conditions.

Please note that we will no longer delay the start of events indefinitely. Should you not arrive on time and have not pre-registered, you can not participate. Should you pre-register and arrive late for your scheduled match (attempts to accommodate will be made) your opponent will be issued with a default win. Should that be in the loser’s bracket, you will be eliminated.

Registration fees are non-refundable if you do not attend on the day. Players only qualify for a refund of their registration fee if we are notified of non-attendance at least 48 hours prior to the day of the event.

GENERAL

  • Please note that bringing food and drink purchased off-site is forbidden unless cleared with venue management.
  • Rules, Gamertags and other items relevant to the match setup not to be changed.
  • Controller settings can be changed.
  • Custom classes can be changed.
  • Own headsets and controllers may be used.
  • Setup times for controllers, headsets, etc. will be restricted to five minutes only.
  • No cheating, abusive language (or abusive actions to anyone at all) and activity deemed unacceptable to an enjoyable, but competitive tournament, will be tolerated.
  • The Admin or Referees decision is final.
  • Anyone who acts in a way not deemed in good spirit or clearly breaking policies will be immediately disqualified from the tournament.
  • The player identification holders and lanyards are the property of Zombiegamer and are to be returned at the end of player participation in the event.

General Game Rules

  • Maps

Each round will have set maps that must be played on, these are the maps that will be chosen from:

Capture the Flag

  • Fathom
  • Coliseum
  • Stasis
  • Truth

Stronghold

  • The Rig
  • Eden
  • Empire
  • Plaza

Slayer

  • Coliseum
  • Eden
  • Regret
  • Plaza
  • Truth
  • The Rig
  • Format

Best of five. Double Elimination.

Map and mode rotation per round:

  • Round 1 (WB R1 at 1:00pm):
    Stronghold on The Rig
    Team Slayer on Plaza
    CTF on Coliseum
    Stronghold on Eden
    Team Slayer on Truth
  • Round 2 (WB R2 and LB R1 at 2:00pm):
    CTF on Truth
    Team Slayer on Regret
    Stronghold on Plaza
    CTF on Fathom
    Team Slayer on Coliseum
  • Round 3 (WB R3 and LB R2 at 3:00pm):
    Stronghold on Plaza
    Team Slayer on Coliseum
    CTF on Truth
    Stronghold on Eden
    Team Slayer on Regret
  • Round 4 (WB Semifinal and LB R3 at 4:00pm)
    CTF on Fathom
    Team Slayer on Truth
    Stronghold on Empire
    CTF on Stasis
    Team Slayer on The Rig
  • Round 5 (LB R4 at 5:00pm):
    Stronghold on Eden
    Team Slayer on Plaza
    CTF on Coliseum
    Stronghold on The Rig
    Team Slayer on Eden
  • Round 6 (LB R5 at 6:00pm):
    CTF on Stasis
    Team Slayer on Regret
    Stronghold on Plaza
    CTF on Truth
    Team Slayer on Coliseum
  • Gametype Settings

Default Capture the Flag, Stronghold, and Slayer settings (as created by 343i) must be used for all games.

  • Rosters
  1. The only players eligible to play or be present in the match are the players listed for that match.
  2. The gamertag in the users profile must be used during the entire match, the league page will show the player’s correct gamertag.
  3. In the event that the opposing team has an ineligible player, please submit a ticket to support along with any valid proof showing the ineligible
    player.
  4. The two teams that qualify for the LAN final must please note that at least three of the players that participated in the qualifiers are required to attned and represent the team.
  • No Shows
  1. A team will have 15 minutes from the scheduled start time to be ready and begin the match. In the event that one team is not ready to play after 15
    minutes, the team that is ready to play may submit a no show result.
  2. The home side team (left side of fixture) is by default required to invite the team on the away side (right of fixture) to the match.
  3. Do not report that you have won the match in the event of a no show. Simply submit a no show result on the league page within 30 minutes of the
    scheduled start time. If you have any evidence, be sure to submit it.
  • Disconnected Game
  1. In the event of disconnection prior to the first kill of the match, the match is to be restarted.
  2. If a player disconnects from the map while said player’s team is losing that map, that team automatically receives a loss for that map.
  3. If a player disconnects from the match while said player’s team is winning that map, the match must be replayed from the point of disconnect. The point
    of disconnect refers to the score of the map at the time of disconnect.
  4. It is up to the team that did not experience a player disconnect to decide whether or not the opposing team (that did experience a disconnection)
    should forfeit that map or just restart.
  • Cancellations
  1. Match cancellations are only possible when both teams agree upon postponing the match. Teams will have plenty of time to organize a good time and date
    for their match, once a date is confirmed via either private message on the Halo SA website, or via instant messaging, that date is set. Be sure to
    have evidence on standby to prove the confirmation of a date in the case of a dispute.
  • Reporting
  1. The losing team is responsible for reporting the match scores. If neither team reports the results of the match within 10 minutes, the match will be
    awarded to the higher seeded team.
  2. If your opponent reports incorrect match results you will need to dispute the match results by submitting a ticket via info@zombiegamer.co.za.
  3. A forfeit will count as a no show and should be reported as such.
  4. Teams found intentionally reporting the loss for a match without playing the match or found reporting the win prior to playing or completing the match
    will be penalized.
  5. All matches must be reported correctly. Any issues during or post match must be reported once the match is completed. You can then submit a ticket with
    valid proof to be verified by support.
  6. You can submit scores via Toornament and the Participant Dashboard. The tournament should appear in the list of the player who originally registered for the tournament. If you are struggling to submit scores, either email info@zombiegamer.co.za, contact via Twitter DM or via Whatsapp (contact number will be supplied via email).
  • Proof
  1. All proof submitted in your ticket must be for the match in question. Incorrect evidence will delay your issue form being resolved.
  2. You can attach all evidence when submitting your ticket as an attachment or URL link.
  3. Your evidence must be clear and concise. The best forms of evidence are video and photo evidence that include the date, time, all player names, final
    score and your issue.
  4. For all cheating or glitching claims, the burden of proof is on the accuser.
  • Incorrect Match Settings
  1. It is the hosting team’s responsibility to ensure that the match settings are as outlined above in the Game type Settings. If you notice that the host
    has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and the players in the lobby
    are clearly visible and then immediately leave the game.
  2. In the instance that the hosting team has the correct match settings and you leave the game before it is completed, the team that did not leave will
    receive the win for that map.
  3. In the instance that the hosting team has the incorrect match settings and you do not leave the game before it is completed, the result of that map will
    stand.
  4. The hosting team will not forfeit the map if the non-hosting team does not leave the match and the map is completed.
  5. The map must either be replayed in its entirety, otherwise the match should be disputed by submitting a ticket
  • Ties
  1. If a match results in a tie, the game must be replayed, with the same game mode, map, and host, but with a five (5) minute time limit. Any further ties
    on the same map shall be replayed with the same procedure until a winner is decided.
  • Match Interruptions
  1. No other players are allowed into the lobby prior to or once the match has started, except a Zombiegamer appointed Administrator to resolve a dispute.
  2. It is the hosting team’s responsibility to set the lobby to invite only.
  3. If such an interruption takes place, the match should be replayed from the point the interruption first occurred.

Support

  • Tickets
  1. In the event that your opponent reports incorrect or false match results, you must dispute those reported results by submitting a ticket. Enter the
    reason for disputing and add any additional information. Please add any evidence you have to have your issue resolved as quickly as possible.
  2. You can submit a ticket to us anytime and we will try our best to resolve any issues as soon as possible. Attach any evidence to speed up this process.
  3. Submit a ticket for this tournament via email info@zombiegamer.co.za, via Twitter DM or via Whatsapp (contact number will be supplied via email).
  • Calling in a Contributor/Administrator
  1. In the event that a match dispute takes place, a tournament Contributor/Administrator (list in league details tab) that is currently online on Xbox
    Live can be called in to quickly resolve a dispute.
  2. Abusive behavior towards any appointed Zombiegamer Administrator that are called into a match dispute will not be tolerated. The individual user and/or team violating this
    rule will be subject to a site wide and tournament ban.

Saturday 16 July 2016:

  • 1:00pm – WB R1
  • 2:00pm – WB R2 and LB R1
  • 3:00pm – WB R3 and LB R2
  • 4:00pm – WB Semifinal and LB R3
  • 5:00pm – LB R4
  • 6:00pm – LB R5

Saturday 30 July 2016:

  • 12:00pm – Final

Prizes: Online Prize Pool:

  • First Place – R16,000 + Entry to EGE
  • Second Place – R8,000 + Entry to EGE
  • Third Place – R1,000
  • Fourth Place – R1,000
  • The two successful teams should note that the cost of transport and accommodation for the weekend of EGE is not part of the prize pool and is for your account.



FAQs

If my team qualifies, what must I bring to the Halo 5 LAN final?

You must bring your Xbox One (updated), controller, headset and a copy of the game (updated).

Is there a limit to the number of teams allowed to enter this tournament?

Yes. A maximum of 12 teams can enter the tournament.

Prize Payments

The prize payouts for the online qualifier will only be made at the same time as the payouts for the LAN event. The prize payouts for the event will be made by the EGE organisers, Impact Exhibitions. This payment may take up to 30 days after EGE to complete.

What are the show dates and times?

The expo itself will run from 10am to 7pm on Friday 29 July and Saturday 30 July. On Sunday 31 July it will be open 10am to 4pm. The competitive area will have specific times and schedules that will be detailed in the previous registration details.

Is there cosplay at EGE 2016?

Yes, there is. Details can be found here: https://www.facebook.com/events/1722342784719852/

You can find out more about EGE here: Website | Facebook | Twitter

If you do feel compelled to make contact with us, we will do our best to answer you. Please be patient as there’s only so many hours in a day and we are also losing our workable limbs…

The following fine people will be working together to make EGE 2016 happen:

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About Zombie Dredd

Wannabe gaming journalist. Wannabe zombie. And sometimes clan leader of OAP. Clint O'Shea when in his human disguise.