EA: FIFA 12 to be a “massive change”

It’s that time of the year – the two football big guns [yes is a two horse race only] start their annual campaigning, if you may, on why this year’s game will be the best one yet. EA Sports are developing FIFA 12 with a new Impact Engine and so the gameplay designer, Aaron McHardy told OXM that “it’s the biggest change we’ve [EA] made since we rebuilt the engine for next-gen consoles.

“I mean we rebuilt the engine from scratch, so that’s as big as it can get, but since then with FIFA 12 we’ve ripped out a big chunk of the game and it’s a massive change.”

McHardy also says the engine “solves a lot of problems for us this year,” and that it give the game “better accuracy, better momentum more realistic outcomes, solving a lot of situations that we just tried not to get into before.”

Interestingly, McHardy explained that EA Sports are opening up the game with the new engine, “so you can get into these situations and see new cool and interesting things, but also it lays foundation for places for us to go in the future.

“When you think about the resilience of the player and the ability for someone to take a hit and continue dribbling, we didn’t have that ability before in our game because you were either dribbling or you were stumbling,” McHardy offered.

[Source: OXM] [via CVG]

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