Sleeping Dogs design director, Mike Scupa has told The Official Playstation Magazine UK that the eagerly anticipated title will not be as large as previous True Crime games, and the developing studio focused primaryly on “gameplay density”.
Sleeping Dogs started its life as a True Crime sequel that was to be published by Activision, but then dropped by them. Square Enix took over the title and renamed it as to not infringe on the rights to the name.
OPM point out that the smaller size of the game comes as a bit of a surprise because most open world games are about creating large spaces. Scupa says with Sleeping Dogs the focus is “on an environment that really catered to the strength of our gameplay.”
“A large portion of our game takes place on foot and our driving is very action based, we really wanted to focus on a very streamlined and gameplay centric world layout,” explains Scupa.S
Scupa did also explain that he believes Sleeping Dogs’ size is “fairly competitive” with other open world titles.
Senior producer, Jeff O’Connell reiterated that their primary concern was “gameplay density.”
“Your character is very powerful, an action hero where you can do all these things [so] we didn’t want you to have to go too far to be able to do those things. We really tried to pack the island with many different kinds of stuff as possible,” explained O’Connell.