Deep Silver: Xbox 360 is the “Weakest Platform”

In an interview with Strategy InformerRisen 2’s brand manager Daniel Oberlerchner said that due to the “technology gap” with the various platforms, trying to have the same quality across the Xbox 360, PS3 AND PC “doesn’t make any sense”.

Oberlechner stated that the Xbox 360 was the “weakest platform” when producing game, and said that by carrying it over, you have the same “crappy textures for the Playstation 3 and the PC.”

The brand manager also explained that the Playstation 3  is a bit better in terms of “Aliasing, but then extra memory is going to be better on the Xbox 360 because the PS3 doesn’t have direct memory – so it has to share everything.”