The industry was pretty shocked to learn that Darksiders II developer Vigil Games came out of the THQ auction with no bids, especially considering how well Darksiders II scored with the critics.
Crytek apparently wanted to bid, but says there “were too many unkowns,” and therefore refrained from doing so.
“We would have liked to have bid, but there were too many unknowns,” explained Yerli.
“I thought that maybe we could reconsider bidding, but eventually we decided not to because the projects [the developer was working on] weren’t strategically fit for us, but I really liked David [when I talked to him] on the phone.
“He made a very good impression on me as someone who really cared, someone who is really passionate about what he does, and someone who is passionate about the team he works with.”
Crytek did however employ 20 to 30 employees from Vigil under the new Crytek USA without even interviewing them.
“I was thinking that if the [whole] team showed up to the Sunday meeting in full number, as David [Virgil Games head] said they would, it would show implicitly the trust and respect the team has for David,” said Yerli.
“And when they all showed up and expressed that they really wanted to work together – that team integrity and the fact that they really didn’t want to split up was enough for me to say this goes beyond an interview.
“I didn’t ask David about his previous jobs, it was completely based on trust and the fact that these guys were great people with a great history.”