Sales are up for Ubisoft as the publisher releases their resultds for the third quarter of 2010-11. The publishing giant came to €600 million, up 21.2% over the €495 million recorded for the same period of 2009-10. These results were significantly higher than the firm’s forecast of around €520 million.
Activate3D state in a press release that the success of Microsoft’s Kinect, nearly a decade of motion capture academic research, and six months of behind-the-scenes product development have led to the creation of Activate3D’s Intelligent Character Motion software.
The software reportedly expands the possibilities for enhanced character motion in video games that use natural interaction devices such as Kinect. Based on a patent-pending set of algorithms, ICM promises to dramatically enhance the immersive quality and playability of video games.
Apparently, Microsoft’s Kinect team is working “very hard” on a switching or compression technology that will allow a greater amount of data to pass through Kinect to the Xbox 360 console. This is according to a source as reported by Eurogamer.
This is not completely impossible, as the Kinect features are firmware based, allowing them to be added to and upgraded over time. This includes the depth sensor which is currently set at a 30 frames per second limit and a 320×240 resolution limit. A potential upgrade to 640×480 resolution and the Kinect could begin to detect fingers and hand rotation – essentially quadrupling its accuracy.
A new survey by Cowan & Company as reported by GamesIndustryBiz, reveals that titles for the ‘core’ audience is in fact still the best investment game publishes. This comes as a bit of a surprise as online social gaming, portable gaming and digital distribution is growing at a rapid rate.
The survey showed that less than 5% of 2301 respondents said that they had bought fewer console games as a result of increased time playing online, social or free-to-play titles, and games on hardware such as the iPad.
And although demand for motion controllers Move and Kinect is high amongst owners of the PlayStation 3 and Xbox 360, the results indicate that demand from non-owners of the home consoles appears “tepid.”
If you are so inclined and are looking forward to shaking your booty to this Kinect release, the full tracklist has been released for your enjoyment. So, erm, enjoy.
Of course, following its release, expect a host of downloadable tracks to follow.
This is what Ryan Moore from Microsoft told CVG. He explained, “I think we know that hardcore gamers will be the first to go out and buy it, as they are with any product. So we know we have to have a wide range of experiences, from things like the animals game to… to… games that are more geared towards the core. We’ve got…