Zombie Controversy

EA CEO says Medal of Honor is “well within the boundaries that are good entertainment”

John Riccitiello, the EA CEO has spoken out about the mass controversy around their upcoming Medal of Honor game, he has reportedly blamed the media for the hype surrounding the game.

Speaking at the Bank of America Merrill Lynch Media, Communications & Entertainment Conference in California he told the atendees that, the controversy “kind of caught me by surprise,” claiming that nobody noticed that one could play as a Taliban soldier “until a journalist decided to put the game box in front of a mom who’d lost her son in Afghanistan to create some controversy.” He continued to point out that he thinks that  this “says more about the newspapers than it does the game industry.”

EA “online pass” must be here to stay, as it brought home the bacon

Eric Brown, EA’s chief financial has claimed that the much disliked ‘online pass’ raked in $10 million in revenue. He says that the online system for used games and is vital to the publisher’s future. He explained to attendees of the Deutsche Bank Securities Inc. Technology Conference that EA think that used games in America contributes to 20 per cent of their overall business.…

Indie Game makers take on GRB Korea

Korean Indie Game makers team up to do online performance against GRB, Game Rating Board in Korea.

Early of September 2010, there happened 2 cases by Korean Game Rating Board(GRB). 1 of them is ‘banning Steam from Korea’ rumor, and another is ‘All games must be rated including Freeware Indie Game’. 2 small RPG maker community had to close game upload forum, because they got official documents from GRB, ‘to get rated or punished by law’. This rating is for every single games in that forum, over 100 games / 10,000$ rating fee. There was no choice but to close upload forum.

The *better* the game, the worse it is for your health

While I make this statement in a jovial manner, there is a lot more truth to it than not.

Let’s not pretend that gaming, or too much of it, can’t have negative results. There have been countless studies showing the negative results of ‘too much’ gaming. Then again too much of anything can be bad for you I always say, so it has never bothered me much. Science has proven the theories though and none more for me than that of Akio Mori, a cranial nerve specialist. Mori conducted a study on three groups: those who rarely played video games, those who played between 1 and 3 hours three to four times a week, and those who played 2 to 7 hours each day.

Firstly to understand how games react with your brain you need to understand the brain waves themselves. Beta waves indicate ‘liveliness and degree of tension in the prefrontal region of the brain’ and Alpha waves appear when the brain is resting . His results showed a higher decrease of beta waves the more one played games. “Beta wave activity in people in the highest amount of video game playing was constantly near zero, even when they weren’t playing, showing that they hardly used the prefrontal regions of their brains. He also found that people in this group reported that they got angry easily, had trouble concentrating, and had trouble associating with people.  This is a very common finding with gamers [apparently] which suggests that heavy gamers can negatively effect  key parts of the frontal region of their brain which become chronically underused, which in turn alters their moods.

Kinect/Move won’t increase 360/PS3 lifecycle says Ubisoft executive

We have seen a lot of hype around the theory that Move and Kinect will help increase the current-gen consoles lifespan. It seems almost logical that it would help to do so. But is this really the case? If the technology ends up only appealing to casual gamers, would the rest of the gaming market not want to go forward on to the next best thing?

Both Kinect and Move seems to be tailor made for a casual market, but it does look like it has a chance of entertaining the core market to. There seems to be a division on whether this will be the case or not, will the core gamer take interest in them or not? It seems to be very game-based on whether it will in fact appeal to core gamers. If Sony and Microsoft manage to pull off titles that would generally appeal to the core market, then they stand a good chance of getting in with them. If they stick to the very casual stuff, this could alienate the core market and confirm the technology’s casual appeal.

Female lead characters make for higher review scores

This actually should not surprise me, but it did. A study conducted by the firm – Electronic Entertainment Design and Research – reported, as spotted by Escapist, that videogames with heroines, or female lead characters are on the rise, and they generally achieve higher average review scores. The researchers looked at all games published from 2005 to 2010 to see how gender impacted sales. The study…