Zombie Controversy

Gaming is not all bad for you!

Gaming is more often than not depicted as having negative effects on children and adults alike.

It is said they lead to violent behavior, addiction, lack of social skill in adults amongst others. However accomplished researchers have proved that gaming is not all doom and gloom and may have many benefits:

1. A leading professor at Nottingham Trent University, Dr. Mark Griffiths wrote in a medical journal that playing games could help children with attention deficit disorders, and research indicates that the children can gain social skills.

2. Medical departments are using videogames as a form of physiotherapy, to help people gain motor skills and co-ordination too.

3. Hospitals are encouraging children and others undergoing painful treatments to play games, it used with children who are ill or have injuries. Absorption in a game distracts the mind from pain and discomfort.

4. Gamers should have improved reponse on decision making as you are constantly having to think on their feet per say as you play through the game.

Halo Reach not topping Halo 3 in hostile enviroment

Japan has notoriously been a hostile market to Western games, traditionally Eastern games far outsell the imports. It seems the land’s gamers are faithful to their beloved Japanese-styled games. So it does not come as a big surprise that Halo Reach, while smashing records in the West, it is put up a decent front in the East but nothing like the numbers in the rest of the world.

Atari offers to partner up with copyright infringers

Atari plans to get in on the socialised network gaming and instead of taking negative action against those who Atari believes are infringing its copyright with clones of its classic IP’s, the instead are reaching out to these portals and developers with an invitation to replace those games with Atari’s own IP, plus a place in the GO initiative itself.

Atari revealed in an interview with GamesIndustryBiz that three quarters of Atari’s output for the first twelve months will be re-imagined and socialised versions of classic Atari IP and therefore the company is looking to be counter-productive in involving as many developers who are fielding games which infringe copyrights. Atari project head Thom Kozik said, “This initiative is not about going out after the market with a big stick, that’s a different situation.”

US Anti-piracy bill to tackle websites

There’s an old saying “when America sneezes, the world catches a cold”. Keep an eye on this subject. US senators, both Republicans and Democrats, have collectively drawn up a new bill known as the ‘Combating Online Infringement and Counterfeits Act.’ The Acts primary intention is to tackle websites “dedicated to making infringing activities.” So websites will likely come under scrutiny on whether…

Schwarzenegger’s anti-minor gaming bill not gaining support

Over in California, US  Governor Arnold Schwarzenegger has backed a bill that seeks to keep violent video games from being sold to minors. The bill seemed to be gaining momentum or support from other US states, but the latest Law.com reports show that no new states have signed up to mature games proposals since July. This is as industry lobbying gains momentum to…

THQ further defend their view on used games


THQ executive, Brian Farrell has now said that THQ needs to monetise used games and is now calling on retailers to help. THQ, like many other publisher have launched a title [UFC 2010] where the purchasing of the title new came with an online activation code, thereafter a second hand buyer would have to purchase a nominal code to be able to take it online.

Farrel reportedly said THQ will help retailers to profit from DLC, but the relationship between publishers and stores needs to be more ‘give and take,’ explaining that the THQ work with all of their retailers and that they understand their business models. He explains that publishers are making “huge investments” in project developments, sometimes in licences and marketing, and they need to make sure that they “capture that value chain.”

3D *could* make you a worse gamer

Just before Samsung launched their 3D range of screens, they promptly sent out a release warning of the dangers of 3D to your health. They have to legally protect themselves from any issues caused which by now you should know of. It can cause nausea, confusion etc. Sony buried warnings in a manual somewhere that comes with your new Sony screen purchase.

Sony have said that 3D could even help you be a better gamer, and while I do see their points and it looks so damn good, I am not convinced it will make me a better gamer for one fundamental reason.

Inafune: “Japanese games industry is far from finished as long as Capcom is around”

Capcom’s Keiji Inafune reportedly told journalists at last year’s Tokyo Game Show that the Japanese games industry was “finished.” This obviously caused quite the stir in the gaming world especially because it came from a Japanese gaming house. Now Inafune is clearly trying to back track on his comments, saying the Japanese industry isn’t dead as long as Capcom is still around.

Inafune has stated that Japanese developers need to work more closely with western ones, which has been echoed by many, as well as think about the market as a global one and therefore obviously appealing to a global market. Many still believe the Japanese developers are still too stuck in the Eastern style of game making and many of them still haven’t quite made that transition. The Eastern game-well has clearly being drying up and we even just learned of one of the biggest studios, Inafune’s own studio Capcom, recording record lows. So is Inafune’s new comment of Japanese games being far from over as long as Capcom is around, a justified statement? I am not so sure. The Street Fighter series is the only franchise from them that seems to still be standing strong after all. Could Dante save the day?

The Japanese game market remains a very different one, with a host of “different” games and an abundance of products which are far from the taste of the West. These products continue to survive because of their local demand, but is this enough to keep the Japanese studios afloat.