This review is an unedited version of the review written by Zombie Dredd and published in the Tech Magazine: Issue 43 March 2017.
The Call of Duty annual juggernaut was not stopped in 2016. This may very well have been thanks to the addition of the classic Modern Warfare in remastered format with selected versions of the 2016 original title Infinite Warfare.
As expected, Modern Warfare Remastered gives the 2007 game a shiny new veneer with pure boots on the ground combat. Not so with Infinite Warfare. In this addition to the series, the future war settings of other recent franchise releases is expanded upon and includes space combat, zero-g sections and more wall-running. Infinite Warfare does valiantly attempt to stay true to its real-world roots, with many of the weapons and vehicles being variations of familiar current-era items.
But before you decide that Infinite Warfare is not the game for you, let me just stop you right there. Infinite Warfare is a game packed with some pretty great ideas for the franchise. The story campaign a thrilling action film set sometime in the (near) future where the battle between humanity spans across the solar system. While the story itself is a predictable us versus them affair, it is an entertaining one none the less.
Variety is added to the otherwise linear progression with optional side missions which players can choose to play in any order. These ‘Operations’ are accessed via a central hub on your ship the Retribution and come in two flavours – air combat and ship assault – which are essentially condensed and crystalised elements taken from the main campaign’s missions.
Gunplay and movement is generally satisfactory in the game, but each has been improved on by other recent first-person shooters. The same can be said about the game’s graphics. In-game, they are pretty decent, but are let down in the cutscenes. They are not always rendered by the game engine and can jar a little when switching between scenes. Call of Duty has always been behind Battlefield in the sound department, but with Infinite Warfare the gap is closing and the sound is the most immersive yet in a Call of Duty game.
Of course, Call of Duty is not only a single player experience and the package is completed by the ubiquitous multiplayer and fan-favourite Zombies mode. This year the Zombies mode decided to go with an ‘80s setting, proving to be a humorous and refreshing change to the more serious traditional single player campaign.
Sadly, it’s the game’s multiplayer that proves to be its biggest let down. It’s not a terrible experience, but it just lacks innovation. Players wanting the pure boots on the ground experience of the older titles can simply change the ruleset, but ultimately, Call of Duty needs to really do a refresh of the multiplayer before the fans grow bored.
Ultimately, Infinite Warfare is another Call of Duty that innovates and stagnates in equal amounts but is still worth your time if you are a first-person shooter fan. Just make sure to go and buy the Legacy Edition and be reminded how great Modern Warfare still is.
Available on: PlayStation 4, Xbox One and PC
Distributed in SA by: Megarom Interactive