Bungie developing Destiny with “long-term plans” in mind

Destiny_Art_03Speaking in the new issue of Edge magazine, Bungie creative lead Joe Staten explains how Destiny is being developed with a long-term future in mind.

Staten spoke of how Bungie learnt from Halo and stresses the need to have a long-term plan for Destiny. The studio is developing the game whilst keeping in mind how it can be built upon.

“The big lesson [from Halo] is: if you don’t have a plan for the future, you’re scrambling to catch up with your own success,” he said.

“This time we’re planning for success, and that’s enabled us to imagine a future where many things are possible. It allows the plot a long arc, which is great.

“In Halo we certainly didn’t have that. We planned for an eight-hour experience then, two years later, figured out another eight-hour experience. This time we’re thinking about how you grow and evolve this world over many years, many hours. It’s a whole different mindset.”

Destiny will be Bungie’s first venture with Playstation, being released to both the Playstation 4 and Playstation 3, as well as Xbox One and Xbox 360.

The game looks outstanding and we’d keep an eye on it!

About r0gue Zombie

Known as Victor Vieira to his mommy, r0gue is a Consoloptipus [con-sol-opti-pus] plural: con-sol–opto-pi • Derived from Latin meaning “he who is too cheap to buy a gaming pc” • Commonly found online. If encountered in natural habitat, presume dangerous [to himself]. • From the ‘alles-terian’ group [will eat anything]. Needs regular feeds.