BioWare dev says next-gen graphical leap will be “big, but it won’t be obvious”

Mass Effect

BioWare’s director of art and animation Neil Thompson has stated that the graphical jump from the current generation to the next will not be “as obvious” as it was with the previous generation jump.

MCV are citing an OXM interview where Thompson makes this statement and says the reason for this is that the expenditure needed to do so is simply too high.

“In the last generation the perception was that it was going to be a ten times improvement over the previous generation,” he told OXM.

“For the next generation there will be a big leap, but it won’t be as obvious.

“People will do things in a cleverer fashion – and I have to be careful here as there are non-disclosure agreements involved. I think they’ll be better prepared, shall we say – but we can’t see a ten-fold team increase again as the budgets would just be ridiculous. You’d have to sell 20-30 million copies before you broke even.”

In the interview Thompson also warns developers to prepare themselves for the financial challenges of developing for next-generation consoles. He warns developers to caution themselves not to get “into a corner where it becomes economically unviable to make a game.” 


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Known as Victor Vieira to his mommy, r0gue is a Consoloptipus [con-sol-opti-pus] plural: con-sol–opto-pi • Derived from Latin meaning “he who is too cheap to buy a gaming pc” • Commonly found online. If encountered in natural habitat, presume dangerous [to himself]. • From the ‘alles-terian’ group [will eat anything]. Needs regular feeds.