Bethesda Insist That Only Minority Experienced Notorious Skyrim Bugs

The reported bugs, particularly on the Playstation 3 version of Skyrim have been abundantly documented since the game’s release, despite the game being a success story with both gamers and critics. Bethesda game director, Todd Howard believes that the trouble was “not nearly as bad as it seems”.

Despite the reports of numerous bugs experienced in Skyrim, and some even found the game to be all together unplayable after a certain point, Howard insists that those who experienced this were in the minority.

Howard told IndustryGamers [as sited by GamesIndustryBiz] that while the latest patch version 1.4 should solve many problems, many issues were impossible to predict.

“Statistically, it is not nearly as bad as it seems,” says Howard. “Meaning, by all the internal and external data, this is our most solid release.”

“It’s also our most popular by a large factor, so we do have a lot of people on the PS3 who play the games a lot and their games are at a state that the game is just taxing the PS3 enough. That’s a fact; so, it really wasn’t until we were able to get save games from the users – because, literally, how they play the game over 100 hours – some of it, very little of it, we were able to reproduce and take care of on our own and a lot of it that you’re seeing now, we weren’t.

Howared talked of how the community helped the Bethesda – with gamer’s save games, the devs were able to look at what was going wrong. The 1.4 update was successful with Bethesda’s internal tests on the games that the devs were able to look into from the community.

“But, going through this, we now know, there will still be – a smaller set, but there are probably still people we don’t have their saved games and they have [other problems],” concludes Howard.

 

 

 

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