Battlefield tech dev says Call of Duty graphics “won’t cut it” on next generation

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Geomerics specialize in creating lighting technology for the video game industry. The company’s main product, Enlighten, was incorporated into the Frostbite 2 engine used by DICE in Battlefield 3.

In a recent interview with Hip Hop Gamer [as cited by Examiner] Geomeric CEO, Chris Doran spoke of the graphical pri­or­i­ties between Call of Duty and the Bat­tle­field series, by their respective developing studios.

Doran explained that with this gen­er­a­tion, Activision were focused on hitting 60 frames per sec­ond, whereas Dice were willing to trade off 30 frames per sec­ond in order to achieve a “bet­ter graph­ic quality.”

He also spoke of what he feels won’t work for Activision, graph­i­cal­ly, with the next generation.

“For this gen­er­a­tion, they (Activi­son) had a dif­fer­ent focus than Dice. Activi­son were really… the key thing for them was hit­ting 60 frames per sec­ond. They were absolute­ly con­vinced you need that. The Dice guy’s were pre­pared to trade for 30 frames per sec­ond if it got you bet­ter graph­ic quality,” Doran claimed.

“What I can say is for next gen­er­a­tion is that you have to have a solu­tion for this prob­lem going for­ward. I don’t think the com­plete­ly sorta sta­t­ic baked light­ing we have seen in this con­sole cycle will cut it dur­ing this gen­er­a­tion”

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