Geomerics specialize in creating lighting technology for the video game industry. The company’s main product, Enlighten, was incorporated into the Frostbite 2 engine used by DICE in Battlefield 3.
In a recent interview with Hip Hop Gamer [as cited by Examiner] Geomeric CEO, Chris Doran spoke of the graphical priorities between Call of Duty and the Battlefield series, by their respective developing studios.
Doran explained that with this generation, Activision were focused on hitting 60 frames per second, whereas Dice were willing to trade off 30 frames per second in order to achieve a “better graphic quality.”
He also spoke of what he feels won’t work for Activision, graphically, with the next generation.
“For this generation, they (Activison) had a different focus than Dice. Activison were really… the key thing for them was hitting 60 frames per second. They were absolutely convinced you need that. The Dice guy’s were prepared to trade for 30 frames per second if it got you better graphic quality,” Doran claimed.
“What I can say is for next generation is that you have to have a solution for this problem going forward. I don’t think the completely sorta static baked lighting we have seen in this console cycle will cut it during this generation”