EA admit Hardline’s “cops and robbers fiction maybe wasn’t shining through properly”

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The news that’s dominating the headlines – Battlefield Hardline has been pushed back to 2015.

EA has revealed that player feedback from the recent Beta contributed to the delay.

SeekingAlpha report that EA Studios EVP Patrick Soderlund told investors last night that over 1.7 million players took part in the beta, and that EA was pleased with the fact that it “had a stable environment.”

“People got to play the game, and it functioned really well, which is kind of the first thing we’re looking at when we look at a beta,” he added.

“Then, we allowed people to play for a little bit longer, maybe, than we planned, because we found a lot of feedback from players in there, providing us valid information and feedback around features of the game and how the game felt, etc.”

Soderlund did however acknowledge that the “cops and robbers fiction maybe wasn’t shining through properly.”

“Is it playing like a military game, but it should be a cops and robbers game? We saw ideas around asymmetric gameplay, a bunch of really strong, good, well-thought ideas that we decided to listen to,” he continued to explain.

“And having a long discussion with the team, and looking at where we were, we felt like the best thing for us was to give the development team a little bit of extra time and get the game to where we think it needs to be in order to be successful.”

[via Videogamer]

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