DriveClub director updates on development

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DriveClub Game Director Paul Rustchynsky from Evolution Studios has issued a statement regarding where the game stands in it’s development.

The Game Director assures that Evolution Studios “are determined to deliver the game” it promised to the quality that fans expect.

In the statement Rustchynsky vows to be open with fans with the aim of dispelling any exaggerations floating around since the studio made the decision to delay the game.

He explains that the dynamic menu will be key to “how much fun” fans will get from the game due to how it will connect the community. He stresses how this and the game’s connectivity need to be spot on to enjoy the online component of the game.

“No racing title has ever combined the development of a socially charged, multi-platform dynamic menu with all the other connected online elements that DRIVECLUB delivers,” he explains.

“We know that what we are creating here is hugely ambitious and we’re proud of the fact that we’re getting close now because we’re a relatively small studio.

“The progress we’re making is great, so I’m looking forward to showing you more as development continues and prove that all the hard work has been worth it.”

Evolution promise to “exploit the power and confidence of the PS4,” and so are focused on raising the bar across other aspects of the game which include the following:

· Visuals – We’re constantly improving how stunning the game looks as we continue to optimise visuals and find new ways of pushing the PS4. You can see for yourself how it looks right now in the latest video we shared yesterday because all the footage was captured on PS4 from the game. It’ll look even better in October.

· Audio – It’s absolutely state of the art. We’re continuing to refine the authentic sounds that we have for each and every car in the game and we’re going to put together videos that focus on this.

· Driving – It already feels great to play and we’re continuing to add further layers to the physics to make it both more accessible for everybody and more sophisticated for experienced racers.

· Clubs – We’re making it easier for you to keep up to speed with what’s going on in your club as part of the rework on the dynamic menus. We’ve also tweaked clubs to support up to 6 players instead of 12 (because the game is more fun with tightly-knit clubs and it paves the way for awesome 6 on 6 club races).

· Tour – The difficulty curve for the campaign mode is becoming even smoother as we continue to optimise the vehicle handling and also refine the game’s AI for non-player racers.

· Cars & Tracks – More time means more staggeringly detailed cars and exciting tracks too. If you haven’t already, check out the Ferrari in the video released yesterday. There are loads more exciting cars for us to reveal in the coming months.

Finally Rustchynsky says Evolution don’t anticipate another quiet period, so we can expect to “see plenty more from in the coming weeks leading up to E3 2014!”

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