According to Irrational Games, BioShock Infinite will feature a new ’1999 Mode’ which the studio say was designed to “challenge players in a variety of ways,” which will also require “substantial commitment and skill development.”
Irrational reckon the ’1999 Mode’ was designed for gamers who miss those demanding games that made you want to pull your hair out. The mode includes tweaks and features that you will not experience in a standard play-through of BioShock Infinite on which ever level of difficulty level. So this sounds like a perfect second play-through, giving more value to your purchase.
“We want to give our oldest and most committed fans an option to go back to our roots,” said Ken Levine, Creative Director of Irrational Games. “In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.
“I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.”
Everything sounds beefed up in 1999 mode – you will be tasked with demanding weapon, power, and health management. Then when you respawn, you will be sent to a ‘Game Over’ screen unless you have the resources to be brought back to life.
“It’s not for the faint of heart.” – Irrational Games
Related posts:






